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Quitting a group & starting anew..ground rules?
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<blockquote data-quote="MatrexsVigil" data-source="post: 2738260" data-attributes="member: 14259"><p><em>1. Everybody fills out the potential player questionaire (email me if you want it) and nobody invites anyone else without the whole group's permission.</em></p><p>--An excellent idea and one that my previous GM/DMs always tried to impliment. It was always met with resistance (with the exception of one or two games) and eventually wasn't worth the hassle to the poor G/DM.</p><p></p><p><em>2. People are here to game. If you're not here to game, you're in the wrong place.</em></p><p>--I've always gamed with my friends, so I have always had the chance to socialize with them after/before the game. I'm guilty of OOC chatter during a game like everyone else, but I have always tried keeping it to a minimum and actually stopped talking when people asked me to.</p><p></p><p><em>3. Nobody sits at the table until their character is finished and has been reviewed by the DM (that includes levelling). You and everyone else in the group have 332 hours to finish your characters before the next session. Is that enough time?</em></p><p>--Most of my games took place once a week or once every two weeks. Even then, it's not that hard to level or at the very least have a good concrete idea of what you want to play before coming to the game, even within a week. (The only exception to this was players with a family/children but even still...)</p><p></p><p><em>4. Players police their own. That means that the DM is not a baby sitter. The DM assigns 2 or more players to set the offending player straight or kick him out.</em></p><p>--Dunno what this really means, and I'm sure this has never happened in my games. It's too bad, as sometimes, even in a game with good friends, this should have happened more than once.</p><p></p><p><em>5. Nobody questions the DM's rulings during the game unless it would mean instant death for someone's character otherwise and they've already looked up the rule and have their finger on the actual paragraph and are about to read it out loud. If it's abiguuous, the DM's ruling stands [period]. You are at the wrong place if you just want to whine about every little thing the DM does.</em></p><p>--Thank goodness. Over the years I've been gaming, it almost seems I am the only person willing to go, "Oh, okay. That works for now. I'll find the rules on that later." even if my character is going to die. There's no need to argue during the game unless it's something incredibly obvious and the D/GM is just *not* understanding. Even then, it doesn't mean people get to start screaming.</p><p></p><p><em>6. Players who create stupidly munchkin characters can expect a stupidly short life and not at the expense of the other PC's lives.</em></p><p>--Yes. Honestly, I'm an avid power-gamer. When I make a character based on a strong concept, they're going to be good. I, however, do my damnest not to shove my character into the spot light every single time, even if it's what s/he is good at! As a player, I get extremely frustrated when someone decides to make the 'uber-whatever' and take up all the game time just because 'they're that awesome'. </p><p></p><p><em>7. Time is of the essence so plan ahead (bring food and beer rather than stopping the game to order and receive). We don't stop the whole game for someone who needs to take a cell phone call or go have a smoke.</em></p><p>--Ordering and eating food hasn't been much of a problem during my previous games, well, except for the deciding where you want to eat part. That always seems to be the serious time waster.</p><p></p><p><em>8. Want x.p.? Participate. All x.p. is given anonymously via email and will vary 10-50% from the next PC's.</em></p><p>--So long as the D/GM takes into account that some characters just aren't too useful in some situations, no matter how 'hard' you're trying to RP/participate, I don't think this is a bad idea.</p><p></p><p><em>9. Nobody is a 'permanent' member of the group. Anyone, including the DM, can be 'voted out' at any time. Nothing personal. It's just gaming.</em></p><p>--I wish this was a rule that I could have enforced in all my gaming groups since day one. Just because we're all friends doesn't mean you get to play everyweek if you're causing a problem. If there was a vote instead of people getting all up in arms about it, there would have been less player drama in my previous groups.</p><p></p><p><em>10. Every couple months we'll talk about how to make the game better. Bring some positive feedback as well as some things you'd like improved.</em></p><p>--My groups seemed to have done this after every session, if time permitted. Good rule none-the-less.</p><p></p><p><em>11. Every player can expect to have their character die at some point. Try to be mature about it.</em></p><p>--Sure, people get attached to their character but in a game where no one dies because the D/GM is too afraid to get the 'waterworks' or getting yelled at for killing someone...where's the fun? Who turned on the God Mode cheat?</p><p></p><p>Overall, I wouldn't have much problem playing in a group who had these rules, so long as I was able to meet the people before hand to determine if they were actual experienced gamers (who had created these rules to help) instead of pompous jerks getting their thrills on putting 'newbies' through the gauntlet.</p><p></p><p>-P.C.</p></blockquote><p></p>
[QUOTE="MatrexsVigil, post: 2738260, member: 14259"] [I]1. Everybody fills out the potential player questionaire (email me if you want it) and nobody invites anyone else without the whole group's permission.[/I] --An excellent idea and one that my previous GM/DMs always tried to impliment. It was always met with resistance (with the exception of one or two games) and eventually wasn't worth the hassle to the poor G/DM. [I]2. People are here to game. If you're not here to game, you're in the wrong place.[/I] --I've always gamed with my friends, so I have always had the chance to socialize with them after/before the game. I'm guilty of OOC chatter during a game like everyone else, but I have always tried keeping it to a minimum and actually stopped talking when people asked me to. [I]3. Nobody sits at the table until their character is finished and has been reviewed by the DM (that includes levelling). You and everyone else in the group have 332 hours to finish your characters before the next session. Is that enough time?[/I] --Most of my games took place once a week or once every two weeks. Even then, it's not that hard to level or at the very least have a good concrete idea of what you want to play before coming to the game, even within a week. (The only exception to this was players with a family/children but even still...) [I]4. Players police their own. That means that the DM is not a baby sitter. The DM assigns 2 or more players to set the offending player straight or kick him out.[/I] --Dunno what this really means, and I'm sure this has never happened in my games. It's too bad, as sometimes, even in a game with good friends, this should have happened more than once. [I]5. Nobody questions the DM's rulings during the game unless it would mean instant death for someone's character otherwise and they've already looked up the rule and have their finger on the actual paragraph and are about to read it out loud. If it's abiguuous, the DM's ruling stands [period]. You are at the wrong place if you just want to whine about every little thing the DM does.[/I] --Thank goodness. Over the years I've been gaming, it almost seems I am the only person willing to go, "Oh, okay. That works for now. I'll find the rules on that later." even if my character is going to die. There's no need to argue during the game unless it's something incredibly obvious and the D/GM is just *not* understanding. Even then, it doesn't mean people get to start screaming. [I]6. Players who create stupidly munchkin characters can expect a stupidly short life and not at the expense of the other PC's lives.[/I] --Yes. Honestly, I'm an avid power-gamer. When I make a character based on a strong concept, they're going to be good. I, however, do my damnest not to shove my character into the spot light every single time, even if it's what s/he is good at! As a player, I get extremely frustrated when someone decides to make the 'uber-whatever' and take up all the game time just because 'they're that awesome'. [I]7. Time is of the essence so plan ahead (bring food and beer rather than stopping the game to order and receive). We don't stop the whole game for someone who needs to take a cell phone call or go have a smoke.[/I] --Ordering and eating food hasn't been much of a problem during my previous games, well, except for the deciding where you want to eat part. That always seems to be the serious time waster. [I]8. Want x.p.? Participate. All x.p. is given anonymously via email and will vary 10-50% from the next PC's.[/I] --So long as the D/GM takes into account that some characters just aren't too useful in some situations, no matter how 'hard' you're trying to RP/participate, I don't think this is a bad idea. [I]9. Nobody is a 'permanent' member of the group. Anyone, including the DM, can be 'voted out' at any time. Nothing personal. It's just gaming.[/I] --I wish this was a rule that I could have enforced in all my gaming groups since day one. Just because we're all friends doesn't mean you get to play everyweek if you're causing a problem. If there was a vote instead of people getting all up in arms about it, there would have been less player drama in my previous groups. [I]10. Every couple months we'll talk about how to make the game better. Bring some positive feedback as well as some things you'd like improved.[/I] --My groups seemed to have done this after every session, if time permitted. Good rule none-the-less. [I]11. Every player can expect to have their character die at some point. Try to be mature about it.[/I] --Sure, people get attached to their character but in a game where no one dies because the D/GM is too afraid to get the 'waterworks' or getting yelled at for killing someone...where's the fun? Who turned on the God Mode cheat? Overall, I wouldn't have much problem playing in a group who had these rules, so long as I was able to meet the people before hand to determine if they were actual experienced gamers (who had created these rules to help) instead of pompous jerks getting their thrills on putting 'newbies' through the gauntlet. -P.C. [/QUOTE]
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