Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Quitting a group & starting anew..ground rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emirikol" data-source="post: 2739244" data-attributes="member: 10638"><p><em></em></p><p><em></em></p><p><em>Exactly. We all want advantages for our character, but if we min/max, we don't go around flaunting it in the faces of all those people who didn't and then go monopolize the DM's time on killing sprees (THIS NEVER HAPPENS RIGHT? WRONG. ..AND I'M DAMN SOURED OF IT). </em></p><p><em></em></p><p><em>These of course are guidelines, not rules. When I started my new campaign 2 weeks ago, we went over this stuff. We didn't make people memorize it. We didn't hold a gun to people's heads. Nobody walked out. Nobody flinched. I told them how the game would be: It's HYBORIA. Characters WILL DIE in gruesome ways and be coup de graced AT WILL by the DM. Naked slave girls will be part of the world (as they are in the books). Much magic will be NON-D&D where the DM can bend it to his will (not to FU(* the party over, but to keep things interesting). I helped the players understand the the reason why we do this stuff is to keep the games consistently 'better' than the crap games that we've all wasted time on in the past. They all agreed and my veteran players simply nodded their heads and practically shouted AMEN to some of the episodes we shared.</em></p><p><em></em></p><p><em> People that see these as rules would be the kinds of people that might take them too personal (and again, wouldn't be the kind of person I'd want in the group..they're too serious about this crap).</em></p><p><em></em></p><p><em>jh</em></p><p><em>..</em></p></blockquote><p></p>
[QUOTE="Emirikol, post: 2739244, member: 10638"] [I] Exactly. We all want advantages for our character, but if we min/max, we don't go around flaunting it in the faces of all those people who didn't and then go monopolize the DM's time on killing sprees (THIS NEVER HAPPENS RIGHT? WRONG. ..AND I'M DAMN SOURED OF IT). These of course are guidelines, not rules. When I started my new campaign 2 weeks ago, we went over this stuff. We didn't make people memorize it. We didn't hold a gun to people's heads. Nobody walked out. Nobody flinched. I told them how the game would be: It's HYBORIA. Characters WILL DIE in gruesome ways and be coup de graced AT WILL by the DM. Naked slave girls will be part of the world (as they are in the books). Much magic will be NON-D&D where the DM can bend it to his will (not to FU(* the party over, but to keep things interesting). I helped the players understand the the reason why we do this stuff is to keep the games consistently 'better' than the crap games that we've all wasted time on in the past. They all agreed and my veteran players simply nodded their heads and practically shouted AMEN to some of the episodes we shared. People that see these as rules would be the kinds of people that might take them too personal (and again, wouldn't be the kind of person I'd want in the group..they're too serious about this crap). jh ..[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Quitting a group & starting anew..ground rules?
Top