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Quitting a group & starting anew..ground rules?
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<blockquote data-quote="Calico_Jack73" data-source="post: 2744674" data-attributes="member: 14403"><p>Rule 7 does seem a little harsh. Personally I'd say you are trying to control the group too much due to bad experiences in your past. You might have felt out of control of one of your old groups at the outset of you campaign, seen the performace of your group slide, and at the end felt that if you had tighter control on your group you could have prevented the slide in the first place. Before you respond with something about the length of time you've been playing and the number of times you've run into these issues let me state that I've been playing 24 years and have also run into these same issues and not a one of them couldn't be handled by having a private, adult conversation between the offending player and the players (and/or DM) who are having issues with one of the occurances causing the grievance. If it couldn't be resolved through conversation then the person was kindly asked move on to a different gaming group where they might be more suited.</p><p></p><p>In the end, RPGs are just games meant for entertainment. As such they are meant to be fun and I'd say if your rules were interfering with any of the players having fun then there is a problem. If it is one player that dislikes the rules and the rest enjoy your rules then perhaps the player should leave. If more than one of you players have a problem with the rules then you should leave. Not having played in a campaign with you I obviously don't know the personal dynamics of your group and I also can't accurately say how I would react since in many cases it is all in the delivery of the idea. If you were a jerk about it one of us would be leaving the group. If you explained how your rules would make for a better game and if you could make me understand how your reasons apply to my group and not just your past groups with whom you had isses then I might gladly accept them.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 2744674, member: 14403"] Rule 7 does seem a little harsh. Personally I'd say you are trying to control the group too much due to bad experiences in your past. You might have felt out of control of one of your old groups at the outset of you campaign, seen the performace of your group slide, and at the end felt that if you had tighter control on your group you could have prevented the slide in the first place. Before you respond with something about the length of time you've been playing and the number of times you've run into these issues let me state that I've been playing 24 years and have also run into these same issues and not a one of them couldn't be handled by having a private, adult conversation between the offending player and the players (and/or DM) who are having issues with one of the occurances causing the grievance. If it couldn't be resolved through conversation then the person was kindly asked move on to a different gaming group where they might be more suited. In the end, RPGs are just games meant for entertainment. As such they are meant to be fun and I'd say if your rules were interfering with any of the players having fun then there is a problem. If it is one player that dislikes the rules and the rest enjoy your rules then perhaps the player should leave. If more than one of you players have a problem with the rules then you should leave. Not having played in a campaign with you I obviously don't know the personal dynamics of your group and I also can't accurately say how I would react since in many cases it is all in the delivery of the idea. If you were a jerk about it one of us would be leaving the group. If you explained how your rules would make for a better game and if you could make me understand how your reasons apply to my group and not just your past groups with whom you had isses then I might gladly accept them. [/QUOTE]
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