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Quitting a group & starting anew..ground rules?
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<blockquote data-quote="Headsman" data-source="post: 2748577" data-attributes="member: 38975"><p><strong>Rules or No Rules</strong></p><p></p><p>I understand where you're coming from. I dicided to take some time off, before finding a new group. When I begain my time off second edition was still out. I just got back into the game about 18 months ago. It took along time because of the dificulty of finding a good group that played on a schedule that worked for me. </p><p></p><p>But, on the other side, the group I am in is great. We try to maximize or gaming time because we only play twice a month, but we know that things like the new Wheel of Time book will disrupt the session. The game should move along, but it should still be fun. Here are the main rules that my group try to follow.</p><p></p><p>Read the DM's world material. We have had a player who tries to interact in a world he knows nothing about. That sucks.</p><p></p><p>Have a character concept, not just a bunch of numbers. Have a background.</p><p></p><p>Limit the off game conversations as much as possible.</p><p></p><p>If you can't make it let the DM know.</p><p></p><p>These are mostly guidelines and they work for our group. All of us play this way so they don't cause any problems. Also our DM provides dinner on game night. We bring the snacks and cokes.</p><p></p><p>I think that the only real rule a group needs is "Do you fit with our group".</p></blockquote><p></p>
[QUOTE="Headsman, post: 2748577, member: 38975"] [b]Rules or No Rules[/b] I understand where you're coming from. I dicided to take some time off, before finding a new group. When I begain my time off second edition was still out. I just got back into the game about 18 months ago. It took along time because of the dificulty of finding a good group that played on a schedule that worked for me. But, on the other side, the group I am in is great. We try to maximize or gaming time because we only play twice a month, but we know that things like the new Wheel of Time book will disrupt the session. The game should move along, but it should still be fun. Here are the main rules that my group try to follow. Read the DM's world material. We have had a player who tries to interact in a world he knows nothing about. That sucks. Have a character concept, not just a bunch of numbers. Have a background. Limit the off game conversations as much as possible. If you can't make it let the DM know. These are mostly guidelines and they work for our group. All of us play this way so they don't cause any problems. Also our DM provides dinner on game night. We bring the snacks and cokes. I think that the only real rule a group needs is "Do you fit with our group". [/QUOTE]
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