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Quitting a group & starting anew..ground rules?
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<blockquote data-quote="Remathilis" data-source="post: 2748650" data-attributes="member: 7635"><p>Ever heard the phrase "You get more with honey than with vinegar"?</p><p></p><p>In that case, I've rewritten your rules to make them less Confrontational and more guidelines. I also edited for clarity and conciseness (K.I.S.S.)</p><p></p><p>1.) All potential players must be cleared with the DM before joining, usually via a short question/answer session or questionaire.</p><p></p><p>2.) After game begins, limit non-game activities to a minimal. There will be plenty of other time to socialize.</p><p></p><p>3.) All characters must be complete and reviewed by the DM before game begins. </p><p></p><p>4.) Please be considerate to your other players and the DM. </p><p></p><p>5.) Please keep all rule-lawyering to off-game time unless it is a life-or-death matter for you or someone else's PC. Please have any relevant rule info handy before questioning. In case of ambiguity, the DM rules stands.</p><p></p><p>6.) Broken, abusive, and other characters which ruin the fun of the DM or other players will be dealt with accordingly.</p><p></p><p>7.) Please limit all game breaks (for food-runs or smokes) to as little time as possible. Plan ahead. </p><p></p><p>8.) XP is given to those who participate in the game fully. XP will be given during game downtime via e-mail. XP totals per PC may vary by 10-50%.</p><p></p><p>9.) Players (including the DM) who do not add to the fun of the game can be asked not to return by group concensus. </p><p></p><p>10.) Please provide feedback, both positive and negative. Time will be set aside every few months specifically for this, but bring all concerns up during non-game time.</p><p></p><p>11.) Character death is a fact of the game. Please Handle it with dignity.</p><p></p><p>Personally, I wouldn't play in a group with those rules as previously written, even though I generally obey the spirit of all of them.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 2748650, member: 7635"] Ever heard the phrase "You get more with honey than with vinegar"? In that case, I've rewritten your rules to make them less Confrontational and more guidelines. I also edited for clarity and conciseness (K.I.S.S.) 1.) All potential players must be cleared with the DM before joining, usually via a short question/answer session or questionaire. 2.) After game begins, limit non-game activities to a minimal. There will be plenty of other time to socialize. 3.) All characters must be complete and reviewed by the DM before game begins. 4.) Please be considerate to your other players and the DM. 5.) Please keep all rule-lawyering to off-game time unless it is a life-or-death matter for you or someone else's PC. Please have any relevant rule info handy before questioning. In case of ambiguity, the DM rules stands. 6.) Broken, abusive, and other characters which ruin the fun of the DM or other players will be dealt with accordingly. 7.) Please limit all game breaks (for food-runs or smokes) to as little time as possible. Plan ahead. 8.) XP is given to those who participate in the game fully. XP will be given during game downtime via e-mail. XP totals per PC may vary by 10-50%. 9.) Players (including the DM) who do not add to the fun of the game can be asked not to return by group concensus. 10.) Please provide feedback, both positive and negative. Time will be set aside every few months specifically for this, but bring all concerns up during non-game time. 11.) Character death is a fact of the game. Please Handle it with dignity. Personally, I wouldn't play in a group with those rules as previously written, even though I generally obey the spirit of all of them. [/QUOTE]
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