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R.A. Salvatore fans: Stat Charon's Claw!
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<blockquote data-quote="Descartes" data-source="post: 4955310" data-attributes="member: 85285"><p>Here's my take on it. The sword's "Wall of Ash" would burn one attack per "wall" created. So if you had 3 attacks per round you could create two "walls" one behind you and one to the side and still take a swipe at the creature in front of you. The "wall" gives you total concealment (50% miss chance immune to line of sight spells but area affect spells still get you).</p><p> </p><p>The sword also has a high ego. From the way it was written it seems that older rules for weapon dominance were taken into consideration. In previous editions you character's level was used to determine if you overcame the item's ego. Everytime you took a HD worth of damage you lost a level to go towards an ego fight with your item, so if you were down to 1 HP you level for determining you ego score was 1. The glove was suppose to aid in your dominance battle so I would say that it was suppose to give you a little boost but also keep your dominance score the same no matter how much physical or ability damage you took.</p><p> </p><p>The glove I would say acts as a rod of absorption (up to the DM to determine if the wearer knows how many spell levels it can absorb before the energy has to be released or the gloves are destroyed). Since it is an artifact this ability could be unlimited with the exception of possibly overloading it. When discharging the magical energy treat it like a lightning bolt dealing magical energy damage instead of electrical. The amount of damage would depend on how many absorbed spell levels are released by the wielder (I would limit this to a max of 10d6).</p><p> </p><p>BTW all of this is written under the assumption that you wanted 3.5 edition stats/abilities. I've never played 4th edition so I don't know what would have to change to fit those rules.</p></blockquote><p></p>
[QUOTE="Descartes, post: 4955310, member: 85285"] Here's my take on it. The sword's "Wall of Ash" would burn one attack per "wall" created. So if you had 3 attacks per round you could create two "walls" one behind you and one to the side and still take a swipe at the creature in front of you. The "wall" gives you total concealment (50% miss chance immune to line of sight spells but area affect spells still get you). The sword also has a high ego. From the way it was written it seems that older rules for weapon dominance were taken into consideration. In previous editions you character's level was used to determine if you overcame the item's ego. Everytime you took a HD worth of damage you lost a level to go towards an ego fight with your item, so if you were down to 1 HP you level for determining you ego score was 1. The glove was suppose to aid in your dominance battle so I would say that it was suppose to give you a little boost but also keep your dominance score the same no matter how much physical or ability damage you took. The glove I would say acts as a rod of absorption (up to the DM to determine if the wearer knows how many spell levels it can absorb before the energy has to be released or the gloves are destroyed). Since it is an artifact this ability could be unlimited with the exception of possibly overloading it. When discharging the magical energy treat it like a lightning bolt dealing magical energy damage instead of electrical. The amount of damage would depend on how many absorbed spell levels are released by the wielder (I would limit this to a max of 10d6). BTW all of this is written under the assumption that you wanted 3.5 edition stats/abilities. I've never played 4th edition so I don't know what would have to change to fit those rules. [/QUOTE]
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