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*Pathfinder & Starfinder
R. Thompson : D&D still a sim/gamist RPG
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<blockquote data-quote="smathis" data-source="post: 4113992" data-attributes="member: 56465"><p>Yet in Rodney's own post, his paladin chooses (essentially) a Narr-style sub-optimal choice by not going after his shield.</p><p></p><p>If he was tuned into G mode, he would have gone for the shield for the bonus.</p><p></p><p>If he was tuned into S mode, he would have probably just taken a breather. He <em>was</em> just dropped to negative hit points only seconds before.</p><p></p><p>But, in N mode, he jumped back into the fray (sans-shield) because that's what was good for the story. And because that's what he felt his character would do. He chose a sub-optimal choice, unencumbered by any sense of "realism" applied to the environment.</p><p></p><p>If anything 4e has downplayed D&D 3e's Simulationist foundation. Hence, you see all the grognards who are pissed off because Healing Surges don't make sense or because getting fully healed up between encounters isn't "realistic".</p><p></p><p>I guess we'll just have to agree to disagree. But I see 4e as a boon to Narr-play.</p><p></p><p>Or at least as much of one as we could ask for from D&D.</p><p></p><p>Hong stated it well that GNS is only good for arguing about GNS.</p><p></p><p>But I don't understand how 4e could simultaneously screw over Sim by becoming a boardgame/CCG/MMO and at the same time decrease Narr possibilities by <em>boosting/retaining</em> Sim while implementing undoubtedly the most Narr D&D subsystems in the history of the game.</p><p></p><p>Sure. It's not Burning Wheel. But it was never going to be.</p><p></p><p>Maybe selecting a more realistic basis for comparison might help.</p><p></p><p>I mean, if you were going to do Narr D&D, would you <em>rather</em> have 3e?</p></blockquote><p></p>
[QUOTE="smathis, post: 4113992, member: 56465"] Yet in Rodney's own post, his paladin chooses (essentially) a Narr-style sub-optimal choice by not going after his shield. If he was tuned into G mode, he would have gone for the shield for the bonus. If he was tuned into S mode, he would have probably just taken a breather. He [i]was[/i] just dropped to negative hit points only seconds before. But, in N mode, he jumped back into the fray (sans-shield) because that's what was good for the story. And because that's what he felt his character would do. He chose a sub-optimal choice, unencumbered by any sense of "realism" applied to the environment. If anything 4e has downplayed D&D 3e's Simulationist foundation. Hence, you see all the grognards who are pissed off because Healing Surges don't make sense or because getting fully healed up between encounters isn't "realistic". I guess we'll just have to agree to disagree. But I see 4e as a boon to Narr-play. Or at least as much of one as we could ask for from D&D. Hong stated it well that GNS is only good for arguing about GNS. But I don't understand how 4e could simultaneously screw over Sim by becoming a boardgame/CCG/MMO and at the same time decrease Narr possibilities by [i]boosting/retaining[/i] Sim while implementing undoubtedly the most Narr D&D subsystems in the history of the game. Sure. It's not Burning Wheel. But it was never going to be. Maybe selecting a more realistic basis for comparison might help. I mean, if you were going to do Narr D&D, would you [i]rather[/i] have 3e? [/QUOTE]
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