Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
R. Thompson : D&D still a sim/gamist RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smathis" data-source="post: 4114249" data-attributes="member: 56465"><p>I don't really understand the example. I think I've been straightforward about what 4e gives us that makes it a far better vehicle for our Inner Narrativists than 3.x.</p><p></p><p>And basing whether or not a game supports a Narrativist playstyle based on the reactions of other players isn't valid. Even if you're playing HeroQuest, there's bound to be someone at the table who wonders why you didn't use your "Friend of the Duck Clan 15w" to augment your roll. Simply put, different players make different choices and there will almost always be someone who feels that said choice was sub-optimal in some fashion.</p><p></p><p>I don't think this says anything about how well a game supports Narrativist play.</p><p></p><p>As far as XP...</p><p></p><p>The reward system in 4e is <em>much</em> improved. Not only is XP awarded for <em>non-combat</em> in 4e but characters filling in their backgrounds is no longer <em>penalized</em> in 4e. You can be the son of a Blacksmith now, defining whatever that means outside of combat, without hampering your capabilities within combat (by taking away skill points you could have used in Search or Move Silently).</p><p></p><p>I think my first post pretty clearly defined the three improvements in 4e that make it vastly superior to any other edition of D&D for Narr play.</p><p></p><p>Again, does that raise D&D up to the level of Sorcerer?</p><p></p><p>No.</p><p></p><p>But it's <em>D&D</em>. And you'll now note that Warlocks in 4e are a lot closer to Ron's concept of them than any other caster in D&D history.</p><p></p><p></p><p></p><p></p><p>See, I don't mind the G during combat/social challenges. I don't like G in character creation. I feel that hampers Narr play because it puts too much emphasis on optimal and sub-optimal builds. This is D&D. So having 15 ranks in Profession (Dirt Farmer) is <em>vastly</em> different than having those same ranks in Bluff or Acrobatics.</p><p></p><p>I don't think there's anyway around that.</p><p></p><p>As far as the choices of adventures...</p><p></p><p>It's no more difficult now to use something like the Oracles in Vincent's "In a Wicked Age" than it has been in any other version of D&D. If I were running a campaign, in fact, I'd use "In a Wicked Age" to build out the adventures and -- possibly -- alternate DM duties. I love the Owe List and the Oracles as means to empower players and define the story.</p><p></p><p>But it was unrealistic to expect anything of that sort in D&D.</p><p></p><p>That's like being disappointed because Dennis Kucinich wasn't elected president. I mean, he wasn't the last three times he's run. So isn't it a little foolish to think he'd win this time?</p><p></p><p>Same things go for choices of challenges, although the Non-Combat Encounter rules look very promising for just this sort of thing. Sure, players can't choose what monsters or traps they'll face. But where's the fun in that?</p><p></p><p>But they <em>can</em> initiate a Non-Combat Encounter, negotiate the stakes, pick any skill to roll against and then frame the contest.</p><p></p><p>How is that <em>not</em> a hyperjump forward for the game who's only in-game currencies in the last edition were first conceived in the mid 1970s?</p><p></p><p>From where you're sitting, you may be underwhelmed. And that's okay. But from where I'm sitting, it's like D&D stopped being this scrawny, annoying, pimply-faced Pollyanna and came back from summer vacation, like, FREAKIN' HOT!</p><p></p><p>I can accept that you don't see things this way. But I, for one, am going to ask 4e out on a date!</p></blockquote><p></p>
[QUOTE="smathis, post: 4114249, member: 56465"] I don't really understand the example. I think I've been straightforward about what 4e gives us that makes it a far better vehicle for our Inner Narrativists than 3.x. And basing whether or not a game supports a Narrativist playstyle based on the reactions of other players isn't valid. Even if you're playing HeroQuest, there's bound to be someone at the table who wonders why you didn't use your "Friend of the Duck Clan 15w" to augment your roll. Simply put, different players make different choices and there will almost always be someone who feels that said choice was sub-optimal in some fashion. I don't think this says anything about how well a game supports Narrativist play. As far as XP... The reward system in 4e is [i]much[/i] improved. Not only is XP awarded for [i]non-combat[/i] in 4e but characters filling in their backgrounds is no longer [i]penalized[/i] in 4e. You can be the son of a Blacksmith now, defining whatever that means outside of combat, without hampering your capabilities within combat (by taking away skill points you could have used in Search or Move Silently). I think my first post pretty clearly defined the three improvements in 4e that make it vastly superior to any other edition of D&D for Narr play. Again, does that raise D&D up to the level of Sorcerer? No. But it's [i]D&D[/i]. And you'll now note that Warlocks in 4e are a lot closer to Ron's concept of them than any other caster in D&D history. See, I don't mind the G during combat/social challenges. I don't like G in character creation. I feel that hampers Narr play because it puts too much emphasis on optimal and sub-optimal builds. This is D&D. So having 15 ranks in Profession (Dirt Farmer) is [i]vastly[/i] different than having those same ranks in Bluff or Acrobatics. I don't think there's anyway around that. As far as the choices of adventures... It's no more difficult now to use something like the Oracles in Vincent's "In a Wicked Age" than it has been in any other version of D&D. If I were running a campaign, in fact, I'd use "In a Wicked Age" to build out the adventures and -- possibly -- alternate DM duties. I love the Owe List and the Oracles as means to empower players and define the story. But it was unrealistic to expect anything of that sort in D&D. That's like being disappointed because Dennis Kucinich wasn't elected president. I mean, he wasn't the last three times he's run. So isn't it a little foolish to think he'd win this time? Same things go for choices of challenges, although the Non-Combat Encounter rules look very promising for just this sort of thing. Sure, players can't choose what monsters or traps they'll face. But where's the fun in that? But they [i]can[/i] initiate a Non-Combat Encounter, negotiate the stakes, pick any skill to roll against and then frame the contest. How is that [i]not[/i] a hyperjump forward for the game who's only in-game currencies in the last edition were first conceived in the mid 1970s? From where you're sitting, you may be underwhelmed. And that's okay. But from where I'm sitting, it's like D&D stopped being this scrawny, annoying, pimply-faced Pollyanna and came back from summer vacation, like, FREAKIN' HOT! I can accept that you don't see things this way. But I, for one, am going to ask 4e out on a date! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
R. Thompson : D&D still a sim/gamist RPG
Top