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R. Thompson : D&D still a sim/gamist RPG
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<blockquote data-quote="smathis" data-source="post: 4115338" data-attributes="member: 56465"><p>But it's not an error to say that such a mechanic <em>facilitates</em> Narr play.</p><p></p><p>And what you're stating as a fact, clearly is not.</p><p></p><p>Hit points are more abstract than ever. Resource Management has been tweaked to the Gamist Facilitation Equivalent of 11. And there's been a seismic shift in how classes are handled, pushing D&D's capacity to satisfy the Gamist player even further.</p><p></p><p>All of these changes are what have the Sim people up in arms on this board. Or are you not reading the many, many threads decrying how these Grognards will never switch to 4e because it no longer supports Sim?</p><p></p><p>Either you (or they) are wrong. Because you're both taking completely different sides on the topic. Personally, I'm waiting to see the books. Then we'll know for sure.</p><p></p><p>If you want to have a Githyanki Death Match over it, though, be my guest. There will probably be another thread on how 4e has destroyed Sim in... 3... 2... 1...</p><p></p><p>Thus far, I've been pleasantly surprised by the changes made in 4e. If anything, 4e is geared toward Gamists with a Narrativist skeleton in their closet. So this Half-Narrativist Bard is just giddy to help these grognards out with some conflict resolution.</p><p></p><p>The only thing I honestly wish the designers would have thought of is better gradations of success and failure. Really, "Fumble-Fail-Succeed-Crit" is SOOOO 1980s.</p><p></p><p>Give me minor successes and minor failures in D&D and I can do Narr - to hell with what the acolytes and badwrongfun police say.</p></blockquote><p></p>
[QUOTE="smathis, post: 4115338, member: 56465"] But it's not an error to say that such a mechanic [i]facilitates[/i] Narr play. And what you're stating as a fact, clearly is not. Hit points are more abstract than ever. Resource Management has been tweaked to the Gamist Facilitation Equivalent of 11. And there's been a seismic shift in how classes are handled, pushing D&D's capacity to satisfy the Gamist player even further. All of these changes are what have the Sim people up in arms on this board. Or are you not reading the many, many threads decrying how these Grognards will never switch to 4e because it no longer supports Sim? Either you (or they) are wrong. Because you're both taking completely different sides on the topic. Personally, I'm waiting to see the books. Then we'll know for sure. If you want to have a Githyanki Death Match over it, though, be my guest. There will probably be another thread on how 4e has destroyed Sim in... 3... 2... 1... Thus far, I've been pleasantly surprised by the changes made in 4e. If anything, 4e is geared toward Gamists with a Narrativist skeleton in their closet. So this Half-Narrativist Bard is just giddy to help these grognards out with some conflict resolution. The only thing I honestly wish the designers would have thought of is better gradations of success and failure. Really, "Fumble-Fail-Succeed-Crit" is SOOOO 1980s. Give me minor successes and minor failures in D&D and I can do Narr - to hell with what the acolytes and badwrongfun police say. [/QUOTE]
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