Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
R. Thompson : D&D still a sim/gamist RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UltimaRatio" data-source="post: 4115415" data-attributes="member: 61643"><p>smathis's many, many smart words have helped me realize myself why I like 4E so very, very much.</p><p></p><p>I took that quiz that everyone talks about and it came up with me equal parts Tactician, Power Gamer, Method Actor, and Storyteller.</p><p></p><p>I love games and game design. I'm a fan of chess and Go - games with depth on both the strategic and tactical level. As such, I push strongly for changes that allow for skill to make more of a difference. As an example, the large removal of "save or die" had me doing cartwheels because it prevents luck from holding skill hostage. Things can no longer go swimmingly in combat and then wind up in a TPK from a single failed roll - now you have to fail several rolls, and even then, since healing and damage are more evenly distributed, there's no longer a single crucial component of the party whose loss spells doom. In that capacity, I proclaim victory over each triumph of gamism.</p><p></p><p>But I have a passion for stories. In books, in theater, either crafting my own or enjoying someone else's, there's nothing that feels more "right" to me than something that makes sense <em>as a story.</em> I'm that guy at parties who leaps from tale to tale, sometimes nesting them within themselves, because there's no finer pleasure than a good story. I played four different paladins in mid to long-term campaigns over the course of 4E because I wanted to explore different takes on the paladin archetype and the different possibilities each brought along.</p><p></p><p>If 4E is a balanced and healthy game, with plenty of ways for skill to out and all options reasonably balanced against one another (I <em>never</em> could bring myself to play a class straight-up; my burning desire to be as effective as possible led me down the paths of dips and multiple PrCs), then that in itself guarantees I'll play it and enjoy my "game time." But the fact that it allows me to make roleplayingly consistent decisions without being penalized mechanically (skill selection as a f'rinstance) and lets my character do cool things that fit with his background, limited only by my creativity... that guarantees that I will clutch it to my bosom and <em>never let go.</em></p></blockquote><p></p>
[QUOTE="UltimaRatio, post: 4115415, member: 61643"] smathis's many, many smart words have helped me realize myself why I like 4E so very, very much. I took that quiz that everyone talks about and it came up with me equal parts Tactician, Power Gamer, Method Actor, and Storyteller. I love games and game design. I'm a fan of chess and Go - games with depth on both the strategic and tactical level. As such, I push strongly for changes that allow for skill to make more of a difference. As an example, the large removal of "save or die" had me doing cartwheels because it prevents luck from holding skill hostage. Things can no longer go swimmingly in combat and then wind up in a TPK from a single failed roll - now you have to fail several rolls, and even then, since healing and damage are more evenly distributed, there's no longer a single crucial component of the party whose loss spells doom. In that capacity, I proclaim victory over each triumph of gamism. But I have a passion for stories. In books, in theater, either crafting my own or enjoying someone else's, there's nothing that feels more "right" to me than something that makes sense [I]as a story.[/I] I'm that guy at parties who leaps from tale to tale, sometimes nesting them within themselves, because there's no finer pleasure than a good story. I played four different paladins in mid to long-term campaigns over the course of 4E because I wanted to explore different takes on the paladin archetype and the different possibilities each brought along. If 4E is a balanced and healthy game, with plenty of ways for skill to out and all options reasonably balanced against one another (I [I]never[/I] could bring myself to play a class straight-up; my burning desire to be as effective as possible led me down the paths of dips and multiple PrCs), then that in itself guarantees I'll play it and enjoy my "game time." But the fact that it allows me to make roleplayingly consistent decisions without being penalized mechanically (skill selection as a f'rinstance) and lets my character do cool things that fit with his background, limited only by my creativity... that guarantees that I will clutch it to my bosom and [I]never let go.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
R. Thompson : D&D still a sim/gamist RPG
Top