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R. Thompson : D&D still a sim/gamist RPG
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<blockquote data-quote="wgreen" data-source="post: 4116401" data-attributes="member: 30892"><p>Okay, I get you. I'm a little reluctant to bring narration rights into the picture when discussing the direction of D&D, if only because the very concept, IME, scares the living crap out of a lot of traditional players and DMs alike. The Forge has had plenty of threads started by nervous would-be GMs of these kinds of games who were worrying themselves sick about what to do when the players inevitably start establishing large swaths of fact about the game world. </p><p></p><p>(In practice, it's not a problem because it all depends on <em>how much</em> [or, if you prefer, "what kind"] of authorial power the players are granted.)</p><p></p><p>Anyway, I see narration rights as being basically one form (of many) of Conflict Resolution, which does a lot to support Narrativist play. Since CR can be had without narration rights (and 4e seems to have a little of the former), and the latter can be so scary to those unfamiliar with them...</p><p></p><p>You know. Baby steps. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>-Will!</p><p></p><p>P.S. On that note -- anyone out there who's worried about skill challenges should try running <a href="http://www.randomordercreations.com/rpg.htm" target="_blank">The Pool</a> for a couple of sessions. You'll never worry about them again. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="wgreen, post: 4116401, member: 30892"] Okay, I get you. I'm a little reluctant to bring narration rights into the picture when discussing the direction of D&D, if only because the very concept, IME, scares the living crap out of a lot of traditional players and DMs alike. The Forge has had plenty of threads started by nervous would-be GMs of these kinds of games who were worrying themselves sick about what to do when the players inevitably start establishing large swaths of fact about the game world. (In practice, it's not a problem because it all depends on [i]how much[/i] [or, if you prefer, "what kind"] of authorial power the players are granted.) Anyway, I see narration rights as being basically one form (of many) of Conflict Resolution, which does a lot to support Narrativist play. Since CR can be had without narration rights (and 4e seems to have a little of the former), and the latter can be so scary to those unfamiliar with them... You know. Baby steps. :) -Will! P.S. On that note -- anyone out there who's worried about skill challenges should try running [url=http://www.randomordercreations.com/rpg.htm]The Pool[/url] for a couple of sessions. You'll never worry about them again. ;) [/QUOTE]
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