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R. Thompson : D&D still a sim/gamist RPG
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<blockquote data-quote="smathis" data-source="post: 4116921" data-attributes="member: 56465"><p>I see your point. But my point is that we won't know what is going to be presented in the DMG until it's here. The point being made about Sim in 4e is speculation based on one developer's casual comment in his blog.</p><p></p><p>I hardly find that a reason to be up in arms.</p><p></p><p>And about the only thing I've heard from any of the developers about general DM roleplaying advice that will appear in the DMG is "Say Yes". Which is, IIRC, a tenet of Forge theory.</p><p></p><p>It's not Burning Wheel. Or tSoY. But it's a far sight closer than 2e or 3e.</p><p></p><p></p><p></p><p>That depends on what Bill S. means by "Storyteller". It's obvious he's trying to tone down the adversarial portions of the role. But I've also read, in W&M I believe, that the D&D team wanted to make it more clear that all participants are responsible for their own "fun" and that of everyone else at the "table" as well.</p><p></p><p>That's Social Contract and Creative Agenda in action.</p><p></p><p><em>In D n frikkin' D</em> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> </p><p></p><p>Granted, it's not [insert your favorite indie game here]. But I think it's a giant leap forward.*</p><p></p><p></p><p></p><p></p><p></p><p>* - for D&D <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="smathis, post: 4116921, member: 56465"] I see your point. But my point is that we won't know what is going to be presented in the DMG until it's here. The point being made about Sim in 4e is speculation based on one developer's casual comment in his blog. I hardly find that a reason to be up in arms. And about the only thing I've heard from any of the developers about general DM roleplaying advice that will appear in the DMG is "Say Yes". Which is, IIRC, a tenet of Forge theory. It's not Burning Wheel. Or tSoY. But it's a far sight closer than 2e or 3e. That depends on what Bill S. means by "Storyteller". It's obvious he's trying to tone down the adversarial portions of the role. But I've also read, in W&M I believe, that the D&D team wanted to make it more clear that all participants are responsible for their own "fun" and that of everyone else at the "table" as well. That's Social Contract and Creative Agenda in action. [i]In D n frikkin' D[/i] :eek: Granted, it's not [insert your favorite indie game here]. But I think it's a giant leap forward.* * - for D&D ;) [/QUOTE]
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