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<blockquote data-quote="scourger" data-source="post: 1562127" data-attributes="member: 12328"><p><strong>no</strong></p><p></p><p>I do not play or run d20 Modern games. Even though I read most of the d20M SRD online, I bought the book for 1/2 price at a used book store and have considered reselling it. Here are the reasons.</p><p></p><p>I love d20. By that I mean d20 D&D. My first RPG was D&D. I played many other games, always learning a new (proprietary) game mechanic. When 3e came out, I found it was a vast improvement over previous editions. The d20 fantasy market exploded, which wasn't really of interest to me since I prefer a core D&D game. I really didn't need much past the PH, DMG, MM & Dungeon Magazine. </p><p></p><p>Then, the d20 market expanded with games in non-fantasy settings. I bought many of these. I have several favorites as a DM. DragonStar is great because it is sci-fi fantasy. WOTC should never have let Star Wars get beaten to the market by that game. My players didn't embrace it as I did, but I still like it even though it feels played out now. Judge Dredd d20 is also a great game for similar reasons. That setting allows everything from espionage to cops & robbers to post apocalyptic to space opera. Again, on the solid chassis of the D&D d20 game that I already knew & loved. I buy all the supplements even though I only use the core book and the adventures. Omega World is probably the best d20 game I own. It is simple and elegant. And it is based on d20 D&D. I am also a big fan of the FFG Horizon Line, especially Spellslinger, for similar reasons. </p><p></p><p>I ran the Spycraft Lite game. It was okay, but I just not enough to captivate me. I have also played Call of Cthulhu and Wheel of Time, but they didn't last. Too much change just for the sake of change.</p><p></p><p>Then came d20 Modern. Here again, WOTC should never have let Spycraft beat it to the market. I looked at it and found some interesting bits. But overall, why should I learn a new game at this point? D20M presents just enough change to be different for no really good reason. I just don't see the point. Even if I did want to run d20M, my players wouldn't go for it. They all prefer D&D to other games, even other games based on d20 D&D like the ones I've mentioned. </p><p></p><p>So, the issue really is that D&D is the lowest common denominator. There isn't much time, money or effort left for other games for us since we are all busy professionals approaching middle age. I have the broadest interest of all my gaming buddies, and even I can't really get into d20M. </p><p></p><p>All that being said, I will laud your product Weekend Warriors. I have seen blurbs for it for some time, and I played it at a convention just last weekend. It was really fun. I would love to run it as a Judge Dredd scenario one day. I think you are on the right track producing adventures of that caliber. If you produced a mini-campaign with little or no new rules and a few connected adventures, I think you would have a winner.</p></blockquote><p></p>
[QUOTE="scourger, post: 1562127, member: 12328"] [b]no[/b] I do not play or run d20 Modern games. Even though I read most of the d20M SRD online, I bought the book for 1/2 price at a used book store and have considered reselling it. Here are the reasons. I love d20. By that I mean d20 D&D. My first RPG was D&D. I played many other games, always learning a new (proprietary) game mechanic. When 3e came out, I found it was a vast improvement over previous editions. The d20 fantasy market exploded, which wasn't really of interest to me since I prefer a core D&D game. I really didn't need much past the PH, DMG, MM & Dungeon Magazine. Then, the d20 market expanded with games in non-fantasy settings. I bought many of these. I have several favorites as a DM. DragonStar is great because it is sci-fi fantasy. WOTC should never have let Star Wars get beaten to the market by that game. My players didn't embrace it as I did, but I still like it even though it feels played out now. Judge Dredd d20 is also a great game for similar reasons. That setting allows everything from espionage to cops & robbers to post apocalyptic to space opera. Again, on the solid chassis of the D&D d20 game that I already knew & loved. I buy all the supplements even though I only use the core book and the adventures. Omega World is probably the best d20 game I own. It is simple and elegant. And it is based on d20 D&D. I am also a big fan of the FFG Horizon Line, especially Spellslinger, for similar reasons. I ran the Spycraft Lite game. It was okay, but I just not enough to captivate me. I have also played Call of Cthulhu and Wheel of Time, but they didn't last. Too much change just for the sake of change. Then came d20 Modern. Here again, WOTC should never have let Spycraft beat it to the market. I looked at it and found some interesting bits. But overall, why should I learn a new game at this point? D20M presents just enough change to be different for no really good reason. I just don't see the point. Even if I did want to run d20M, my players wouldn't go for it. They all prefer D&D to other games, even other games based on d20 D&D like the ones I've mentioned. So, the issue really is that D&D is the lowest common denominator. There isn't much time, money or effort left for other games for us since we are all busy professionals approaching middle age. I have the broadest interest of all my gaming buddies, and even I can't really get into d20M. All that being said, I will laud your product Weekend Warriors. I have seen blurbs for it for some time, and I played it at a convention just last weekend. It was really fun. I would love to run it as a Judge Dredd scenario one day. I think you are on the right track producing adventures of that caliber. If you produced a mini-campaign with little or no new rules and a few connected adventures, I think you would have a winner. [/QUOTE]
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