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General Tabletop Discussion
*Pathfinder & Starfinder
Race/ Ability/ Alignment Class Limitations
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<blockquote data-quote="howandwhy99" data-source="post: 5815797" data-attributes="member: 3192"><p>Racial restrictions...</p><p>...I can see ways to remove every one of these without further ado. Another idea however could be using race to further define a class's scope. Then race defines some of what it means to be that particular race/class combination, but this borders, like all things limiting by race, on being prejudiced.</p><p></p><p>Alignment restrictions...</p><p>...can really be defining of class. Are there lawful thieves? What do thieves lose if they become lawful is probably the more important question. Same with assassins. Monks are lawful, but what would happen if they were to quit their order and not start another? Rangers and Druids, like every subclass, are more focused than the core classes. Plus, they do not follow their historical archetypes. The whole Druidic religion in D&D was about balancing the other forces at work in the world, nature was simply part of their domain and allies in doing so. I think Rangers were their lawful warriors, maybe Bards a neutral prestige class. Anyways, I don't see alignment restrictions as a horrible game element if alignment is tracked, say like tracking the hobbits in the LotR board game. Paladins are really the only class with a hardline alignment restriction as they could never become Paladins again after any alignment change, but then they are extraordinarily hard to qualify for and the hardest class to play bar none (look at their class level XP totals for starters).</p><p></p><p>Ability Score restrictions...</p><p>...Multiple Ability score Dependency (MAD). If you know 3.x, then you know how this can be a problem. Back when ability scores were rolled this entire issue was removed by placing minimums on the scores needed to capably perform a non-SAD class. Core classes were easy to perform, so easy I don't think they even need AD&D's 9 in the prime requisite. However, every subclass had MAD issues and these were resolved via A.S. restrictions. These are in no way play limitations like with race or alignment. These were simply the scores pragmatically required to capably play the class. Don't qualify? Roll again.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5815797, member: 3192"] Racial restrictions... ...I can see ways to remove every one of these without further ado. Another idea however could be using race to further define a class's scope. Then race defines some of what it means to be that particular race/class combination, but this borders, like all things limiting by race, on being prejudiced. Alignment restrictions... ...can really be defining of class. Are there lawful thieves? What do thieves lose if they become lawful is probably the more important question. Same with assassins. Monks are lawful, but what would happen if they were to quit their order and not start another? Rangers and Druids, like every subclass, are more focused than the core classes. Plus, they do not follow their historical archetypes. The whole Druidic religion in D&D was about balancing the other forces at work in the world, nature was simply part of their domain and allies in doing so. I think Rangers were their lawful warriors, maybe Bards a neutral prestige class. Anyways, I don't see alignment restrictions as a horrible game element if alignment is tracked, say like tracking the hobbits in the LotR board game. Paladins are really the only class with a hardline alignment restriction as they could never become Paladins again after any alignment change, but then they are extraordinarily hard to qualify for and the hardest class to play bar none (look at their class level XP totals for starters). Ability Score restrictions... ...Multiple Ability score Dependency (MAD). If you know 3.x, then you know how this can be a problem. Back when ability scores were rolled this entire issue was removed by placing minimums on the scores needed to capably perform a non-SAD class. Core classes were easy to perform, so easy I don't think they even need AD&D's 9 in the prime requisite. However, every subclass had MAD issues and these were resolved via A.S. restrictions. These are in no way play limitations like with race or alignment. These were simply the scores pragmatically required to capably play the class. Don't qualify? Roll again. [/QUOTE]
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Race/ Ability/ Alignment Class Limitations
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