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Race as Class II: Half-Celestial
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<blockquote data-quote="Morgenstern" data-source="post: 443335" data-attributes="member: 5485"><p>My second attempt:</p><p></p><p>- - -</p><p></p><p><strong>Racial Classes</strong></p><p>Many characters of mixed parentage come into their full inheritance slowly, developing the full extent of their powers over time. Racial class levels may never exceed one half of the character’s total levels. Like prestige classes, racial classes are not considered when checking for XP penalties.</p><p></p><p><strong>Half-Celestial</strong></p><p></p><p><strong>Base Race (human parentage)</strong></p><p>+2 Charisma</p><p>Medium sized creature</p><p>Speed: 30 ft.</p><p>Resistances: takes one half damage from acid, cold, and electricity</p><p>Immune to disease.</p><p>Lowlight vision 60 ft.</p><p>May cast Light once per day per character level.</p><p>Favored Class: Cleric</p><p></p><p><strong>Half-Celestial Heritage (Racial Class)</strong></p><p></p><p><u>Hit points:</u> d6 + Constitution modifier per level </p><p></p><p><u>Class skills:</u> As last non-racial level (as cleric if no previous non-racial levels).</p><p></p><p><u>Additional skill points per level:</u> 8 + Intelligence modifier per level</p><p></p><p> <strong>Holy Force:</strong> The Half-celestial gains the following spell-like abilities based on racial level:</p><p> <u>1st</u> – Protection from evil 3/day, bless 1/day</p><p> <u>2nd</u> – Aid 1/day, detect evil 1/day</p><p> <u>3rd</u> – Cure serious wounds 1/day, neutralize poison 1/day</p><p> <u>4th</u> – Holy smite 1/day, remove disease 1/day</p><p> <u>5th</u> – dispel evil 1/day, light at will</p><p> <strong>Natural Armor:</strong> At 1st level the half-celestial’s body resists physical harm, granting a natural armor bonus of +1.</p><p> <strong>Wings:</strong> At 1st level, the half celestial sprouts feathered (angelic) wings, granting him a new movement rate of Fly 10 ft. + 10 ft. per racial level and a maneuverability of average.</p><p> At 4th level, the half-celestial’s flying skills continue to improve, granting a maneuverability of good.</p><p> <strong>Divine Power:</strong> As the half-celestial embraces his heritage his body is filled with power. At 2nd level the half-celestial gains a +1 racial bonus to Strength, Constitution, Wisdom, and saves vs Poison. This bonus increases by +1 for each half-celestial level gained hereafter.</p><p> <strong>Natural Intelligence:</strong> At 2th level, the half-celestial gains the clarity of thought of their angelic parentage. The character gains a +2 racial bonus to Intelligence.</p><p> <strong>Immunities:</strong> At 3rd level, the half-celestial becomes immune to acid, cold, and electricity damage.</p><p> <strong>Natural Charisma:</strong> At 5th level, the half-celestial has the overwhelming presence of his angelic heritage. The character’s racial bonus to Charisma increases to +4.</p><p></p><p><strong>Level BAB Fort Ref Will Special</strong></p><p>1 +0 +0 +0 +0 Holy force, Natural armor +1, wings (average)</p><p>2 +1 +0 +0 +0 Divine power +1, natural intelligence +2</p><p>3 +2 +1 +1 +1 Divine power +2, immunities</p><p>4 +3 +1 +1 +1 Divine power +3, wings (good)</p><p>5 +3 +1 +1 +1 Divine power +4, natural charisma +4</p><p></p><p></p><p><strong>New Feat:</strong></p><p><strong>Blood Will Tell</strong></p><p>Your heritage runs strongly through your veins, allowing you to come into your birthright more quickly.</p><p> <u>Prerequisites:</u> Character level 1 only.</p><p> <u>Benefit:</u> You may now take level in a racial class in excess of one half of you character level.</p><p> <u>Normal:</u> Your level in racial classes may not exceed half of your total levels.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 443335, member: 5485"] My second attempt: - - - [b]Racial Classes[/b] Many characters of mixed parentage come into their full inheritance slowly, developing the full extent of their powers over time. Racial class levels may never exceed one half of the character’s total levels. Like prestige classes, racial classes are not considered when checking for XP penalties. [b]Half-Celestial[/b] [b]Base Race (human parentage)[/b] +2 Charisma Medium sized creature Speed: 30 ft. Resistances: takes one half damage from acid, cold, and electricity Immune to disease. Lowlight vision 60 ft. May cast Light once per day per character level. Favored Class: Cleric [b]Half-Celestial Heritage (Racial Class)[/b] [u]Hit points:[/u] d6 + Constitution modifier per level [u]Class skills:[/u] As last non-racial level (as cleric if no previous non-racial levels). [u]Additional skill points per level:[/u] 8 + Intelligence modifier per level [b]Holy Force:[/b] The Half-celestial gains the following spell-like abilities based on racial level: [u]1st[/u] – Protection from evil 3/day, bless 1/day [u]2nd[/u] – Aid 1/day, detect evil 1/day [u]3rd[/u] – Cure serious wounds 1/day, neutralize poison 1/day [u]4th[/u] – Holy smite 1/day, remove disease 1/day [u]5th[/u] – dispel evil 1/day, light at will [b]Natural Armor:[/b] At 1st level the half-celestial’s body resists physical harm, granting a natural armor bonus of +1. [b]Wings:[/b] At 1st level, the half celestial sprouts feathered (angelic) wings, granting him a new movement rate of Fly 10 ft. + 10 ft. per racial level and a maneuverability of average. At 4th level, the half-celestial’s flying skills continue to improve, granting a maneuverability of good. [b]Divine Power:[/b] As the half-celestial embraces his heritage his body is filled with power. At 2nd level the half-celestial gains a +1 racial bonus to Strength, Constitution, Wisdom, and saves vs Poison. This bonus increases by +1 for each half-celestial level gained hereafter. [b]Natural Intelligence:[/b] At 2th level, the half-celestial gains the clarity of thought of their angelic parentage. The character gains a +2 racial bonus to Intelligence. [b]Immunities:[/b] At 3rd level, the half-celestial becomes immune to acid, cold, and electricity damage. [b]Natural Charisma:[/b] At 5th level, the half-celestial has the overwhelming presence of his angelic heritage. The character’s racial bonus to Charisma increases to +4. [b]Level BAB Fort Ref Will Special[/b] 1 +0 +0 +0 +0 Holy force, Natural armor +1, wings (average) 2 +1 +0 +0 +0 Divine power +1, natural intelligence +2 3 +2 +1 +1 +1 Divine power +2, immunities 4 +3 +1 +1 +1 Divine power +3, wings (good) 5 +3 +1 +1 +1 Divine power +4, natural charisma +4 [b]New Feat:[/b] [b]Blood Will Tell[/b] Your heritage runs strongly through your veins, allowing you to come into your birthright more quickly. [u]Prerequisites:[/u] Character level 1 only. [u]Benefit:[/u] You may now take level in a racial class in excess of one half of you character level. [u]Normal:[/u] Your level in racial classes may not exceed half of your total levels. [/QUOTE]
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