Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Race as Class II: Half-Celestial
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khaalis" data-source="post: 750197" data-attributes="member: 2167"><p><strong>My Version</strong></p><p></p><p>(I have redone a ton of Races since SS came out.)</p><p></p><p>[code][color=white]</p><p>HALF-CELESTIAL TEMPLATE (Plane Touched Half-Breed)</p><p>Template Adapted to fit Racial Class rules. See p.213 Monster</p><p>Manual for the full racial information on the Half-Celestial. </p><p></p><p>HALF-CELESTIAL RACIAL TRAITS</p><p>• +2 Intelligence: Also, the base creature must have a </p><p>minimum Intelligence score of 4 and be of a Non-Evil alignment.</p><p>• Speed: As base creature plus a 75% chance to have </p><p>feathered wings (Flight x1Spd, Poor) (see below)</p><p>• Half-Celestial base speed is the same as the base </p><p>creature.</p><p>• Gain the Outsider type and the Good Subtype.</p><p>• Half-Celestials have Low-Light Vision.</p><p>• Automatic Languages: As base creature.</p><p>• Favored Class: Add Paladin and Cleric to base creature</p><p>• (Level Adjustment: +4 / Must be applied to a creature </p><p>with a starting Hit Die)</p><p></p><p> RACIAL CLASS GAME RULE INFORMATION </p><p>Half-Celestial have the following game statistics.</p><p>The class skills of the Half-Celestial are: Half-Celestials do not gain any class skills.</p><p></p><p>Class…Hit….Attack</p><p>Level…Dice..Bonus..Saves..Skills..Special </p><p> 1 -------- As Base -------- CON+2, CHA+2, Flight (x1 Spd, Average), </p><p> Light, Resistance, Spell-Like Abilities I</p><p> 2 --------- As Base -------- STR+2, WIS+2, Flight (x1.5 Spd, Average), </p><p> Natural Armor +1, Spell-Like Abilities II</p><p> 3 --------- As Base -------- DEX+2, CON+4, CHA+4, Flight (x1.5 Spd, Good), </p><p> Immunity I, Spell-Like Abilities III</p><p> 4 -------- As Base --------- STR+4, WIS+4, Flight (x2 Spd, Good), </p><p> Immunity II, Spell-Like Abilities IV</p><p></p><p>CLASS FEATURES: All of the following are class features for the Half-Celestial.</p><p> [b]Weapon and Armor Proficiency:[/b] Half-Celestials do </p><p>not gain proficient with any weapons nor do they gain proficient </p><p>in any armors nor with shields.</p><p> [b]Flight:[/b] If the Half-Celestial has wings, they gain </p><p>the listed flight speed and maneuverability, where the listed flight </p><p>speed modifier is applied to the creature’s base movement speed.</p><p> [b]Immunity I:[/b] Half-Celestials gain immune to </p><p>Disease of all kinds including magical disease such as mummy rot </p><p>and lycanthropy.</p><p> [b]Immunity II:[/b] Half-Celestials gain immunity to all Acid, Cold and Electricity.</p><p> [b]Light (Su):[/b] The Half-Celestial may cast Light at will at a caster level equal to their</p><p>character level.</p><p> [b]Resistance:[/b] Half-Celestials gain a +4 racial Fortitude saving throw bonus versus all </p><p>Poisons.</p><p> [b]Spell-Like Abilities I:[/b] If the Half-Celestial has an </p><p>Intelligence or Wisdom score of 8 or higher they gain the </p><p>following spell like abilities at the designated Character level and </p><p>the designated uses per day, using their character level as the </p><p>caster level. Level 1: Bless (1/day), Protection from Evil (3/day) / </p><p>Level 3: Aid & Detect Evil (1/day each).</p><p> [b]Spell-Like Abilities II:[/b] If the Half-Celestial has an </p><p>Intelligence or Wisdom score of 8 or higher they gain the </p><p>following spell like abilities at the designated Character level and </p><p>the designated uses per day, using their character level as the </p><p>caster level. Level 5: Cure Serious Wounds & Neutralize Poison </p><p>(1/day each) / Level 7: Holy Smite & Remove Disease (1/day </p><p>each).</p><p> [b]Spell-Like Abilities III:[/b] If the Half-Celestial has an </p><p>Intelligence or Wisdom score of 8 or higher they gain the </p><p>following spell like abilities at the designated Character level and </p><p>the designated uses per day, using their character level as the </p><p>caster level. Level 9: Dispel Evil (1/day) / Level 11: Holy Word </p><p>(1/day) / Level 13: Holy Aura (3/day) & Hallow (1/day).</p><p> [b]Spell-Like Abilities IV:[/b] If the Half-Celestial has an </p><p>Intelligence or Wisdom score of 8 or higher they gain the </p><p>following spell like abilities at the designated Character level and </p><p>the designated uses per day, using their character level as the </p><p>caster level. Level 15: Symbol (1/day) / Level 17: Summon </p><p>Monster IX (Celestials Only – 1/day) / Level 19: Resurrection </p><p>(1/day)</p><p>[/color][/code]</p><p></p><p>This keeps the base idea of a "Template" applied to an exisitng creature. IN RP it can be expained that the character started as a normal member of its Race as a Half-Breed (since it gains some racial traits before Level Adjustments are applied). The PC then grows into their heritage over time by taking levels in the Racial Class as they progress in levels.</p><p></p><p>A side note is that I allow multiclassing back and forth in a case like this so long as the PC's Class Levels do not exceed their Racial Class Levels (until the Racial Class is completed).</p><p></p><p>Thus at say 4th Character Level, the PC could be a Paladin 2/Half-Celestial 2.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 750197, member: 2167"] [b]My Version[/b] (I have redone a ton of Races since SS came out.) [code][color=white] HALF-CELESTIAL TEMPLATE (Plane Touched Half-Breed) Template Adapted to fit Racial Class rules. See p.213 Monster Manual for the full racial information on the Half-Celestial. HALF-CELESTIAL RACIAL TRAITS • +2 Intelligence: Also, the base creature must have a minimum Intelligence score of 4 and be of a Non-Evil alignment. • Speed: As base creature plus a 75% chance to have feathered wings (Flight x1Spd, Poor) (see below) • Half-Celestial base speed is the same as the base creature. • Gain the Outsider type and the Good Subtype. • Half-Celestials have Low-Light Vision. • Automatic Languages: As base creature. • Favored Class: Add Paladin and Cleric to base creature • (Level Adjustment: +4 / Must be applied to a creature with a starting Hit Die) RACIAL CLASS GAME RULE INFORMATION Half-Celestial have the following game statistics. The class skills of the Half-Celestial are: Half-Celestials do not gain any class skills. Class…Hit….Attack Level…Dice..Bonus..Saves..Skills..Special 1 -------- As Base -------- CON+2, CHA+2, Flight (x1 Spd, Average), Light, Resistance, Spell-Like Abilities I 2 --------- As Base -------- STR+2, WIS+2, Flight (x1.5 Spd, Average), Natural Armor +1, Spell-Like Abilities II 3 --------- As Base -------- DEX+2, CON+4, CHA+4, Flight (x1.5 Spd, Good), Immunity I, Spell-Like Abilities III 4 -------- As Base --------- STR+4, WIS+4, Flight (x2 Spd, Good), Immunity II, Spell-Like Abilities IV CLASS FEATURES: All of the following are class features for the Half-Celestial. [b]Weapon and Armor Proficiency:[/b] Half-Celestials do not gain proficient with any weapons nor do they gain proficient in any armors nor with shields. [b]Flight:[/b] If the Half-Celestial has wings, they gain the listed flight speed and maneuverability, where the listed flight speed modifier is applied to the creature’s base movement speed. [b]Immunity I:[/b] Half-Celestials gain immune to Disease of all kinds including magical disease such as mummy rot and lycanthropy. [b]Immunity II:[/b] Half-Celestials gain immunity to all Acid, Cold and Electricity. [b]Light (Su):[/b] The Half-Celestial may cast Light at will at a caster level equal to their character level. [b]Resistance:[/b] Half-Celestials gain a +4 racial Fortitude saving throw bonus versus all Poisons. [b]Spell-Like Abilities I:[/b] If the Half-Celestial has an Intelligence or Wisdom score of 8 or higher they gain the following spell like abilities at the designated Character level and the designated uses per day, using their character level as the caster level. Level 1: Bless (1/day), Protection from Evil (3/day) / Level 3: Aid & Detect Evil (1/day each). [b]Spell-Like Abilities II:[/b] If the Half-Celestial has an Intelligence or Wisdom score of 8 or higher they gain the following spell like abilities at the designated Character level and the designated uses per day, using their character level as the caster level. Level 5: Cure Serious Wounds & Neutralize Poison (1/day each) / Level 7: Holy Smite & Remove Disease (1/day each). [b]Spell-Like Abilities III:[/b] If the Half-Celestial has an Intelligence or Wisdom score of 8 or higher they gain the following spell like abilities at the designated Character level and the designated uses per day, using their character level as the caster level. Level 9: Dispel Evil (1/day) / Level 11: Holy Word (1/day) / Level 13: Holy Aura (3/day) & Hallow (1/day). [b]Spell-Like Abilities IV:[/b] If the Half-Celestial has an Intelligence or Wisdom score of 8 or higher they gain the following spell like abilities at the designated Character level and the designated uses per day, using their character level as the caster level. Level 15: Symbol (1/day) / Level 17: Summon Monster IX (Celestials Only – 1/day) / Level 19: Resurrection (1/day) [/color][/code] This keeps the base idea of a "Template" applied to an exisitng creature. IN RP it can be expained that the character started as a normal member of its Race as a Half-Breed (since it gains some racial traits before Level Adjustments are applied). The PC then grows into their heritage over time by taking levels in the Racial Class as they progress in levels. A side note is that I allow multiclassing back and forth in a case like this so long as the PC's Class Levels do not exceed their Racial Class Levels (until the Racial Class is completed). Thus at say 4th Character Level, the PC could be a Paladin 2/Half-Celestial 2. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Race as Class II: Half-Celestial
Top