Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Race as Class II: Half-Celestial
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khaalis" data-source="post: 750598" data-attributes="member: 2167"><p>So you would rather allow a full MM Half-Celestial as a player, rather than let them gain levels of their race over time? And this is less powerful than letting a PC take Race Levels, or a class level for every race level?</p><p></p><p>Would you rather have at 2nd level a 2nd level characer (Paladin 1/Half-Celstial 1) or a 5th level charater (Paladin 1 and Full Half-Celestial Template)? Which is more powerful?</p><p></p><p>Also, where is it more powerful to gain Class Levels over Racial levels? Gaining a Level is Gaining a Level - they <u>Savage Species</u> rules are designed to make a Race level roughly equivalent to a Class level. You also cant say gaining a Class Level is more powerful than a Race level objectively. You cant even do that with normal Classes. Gaining a Level of X class might be more powerful than gaining a Level of Y class. Example: Is gianing a level of Wizard and say gaining 1 or 2 mor spells a day more or less powerful than gaining a Level of say Fighter?</p><p></p><p>(Also, Remember that in my HR they cant have more class levels than Race levels.)</p><p></p><p>With the case of this particular style of template where no BAB, No Saves, No Skill Points, No HD etc. are gained, you are creating a VERY weak and rather pointless character if you enforce the Template Level Adjustment before being able to take more class levels.</p><p></p><p>With a Standard 5th Level Character (Half-Celestial ClassX 1) you</p><p>have a 5th level PC with (lets use Paladin with no wings):</p><p>1d10hp</p><p>+1 BAB</p><p>+2 Fortitude</p><p>2+INTx4 Skills</p><p>Detect Evil (@ will) -- Supercedes Racial Ability</p><p>Divine Grace: Charisma mod to all saves</p><p>Lay on Hands: (Charisma mod)x1 in HP a day</p><p><u>Divine Health</u></p><p>Low-Light Vision</p><p>STR+4, DEX+2, CON+4, +2 INT, WIS+4, CHA+2</p><p>Light @ will (5th caster level)</p><p>+4 racial Fortitude saving throw bonus versus all Poisons</p><p>Bless (1/day - 5th caster level)</p><p>Protection from Evil (3/day - 5th caster level)</p><p>Aid (1/day - 5th caster level)</p><p>Natural Armor +1</p><p>Cure Serious Wounds (1/day - 5th caster level)</p><p>Neutralize Poison (1/day - 5th caster level)</p><p>Immune to Disease, Acid, Cold and Electricity</p><p></p><p>OR If you had at 5th level a Paladin 2 / Half-Celstial 3...</p><p>Same except for</p><p>Gain +1d10hp</p><p>Gain +1 BAB</p><p>Gain +1 Fortitude</p><p>Gain 2+INT skills</p><p>Gian Lay on Hands: (Charisma mod)x2 in HP a day</p><p>Lose STR-2 (equivalent of a +1 attack)</p><p>Lose WIS-2 (equivalent of a +1 save)</p><p>Lose Immune to Acid, Cold and Electricity (MUCH more potent that 1d10hp and x2hp in Lay on hands)</p><p></p><p>Personally I think its better balanced to <strong>ALLOW</strong> the Multiclass than not.</p><p></p><p></p><p></p><p></p><p>The Template states their is a 75% chance to have wings, rolled at the initial Racial Traits Stage. If they have wings at 1st level they get Flight at a Speed = Base Land Speed x1 at Manueverability of Poor. It then increases as they go up in level.</p><p></p><p>No need to have a 2nd template just to explain that your speed and Maneuverabilty increase if you have the wings. If you dont, it says ignore it.</p><p></p><p><strong>"Speed: As base creature plus a 75% chance to have </strong></p><p><strong>feathered wings (Flight x1Spd, Poor)"</strong></p><p><strong>"Flight: If the Half-Celestial has wings,..."</strong></p><p></p><p>Just my thoughts.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 750598, member: 2167"] So you would rather allow a full MM Half-Celestial as a player, rather than let them gain levels of their race over time? And this is less powerful than letting a PC take Race Levels, or a class level for every race level? Would you rather have at 2nd level a 2nd level characer (Paladin 1/Half-Celstial 1) or a 5th level charater (Paladin 1 and Full Half-Celestial Template)? Which is more powerful? Also, where is it more powerful to gain Class Levels over Racial levels? Gaining a Level is Gaining a Level - they [u]Savage Species[/u] rules are designed to make a Race level roughly equivalent to a Class level. You also cant say gaining a Class Level is more powerful than a Race level objectively. You cant even do that with normal Classes. Gaining a Level of X class might be more powerful than gaining a Level of Y class. Example: Is gianing a level of Wizard and say gaining 1 or 2 mor spells a day more or less powerful than gaining a Level of say Fighter? (Also, Remember that in my HR they cant have more class levels than Race levels.) With the case of this particular style of template where no BAB, No Saves, No Skill Points, No HD etc. are gained, you are creating a VERY weak and rather pointless character if you enforce the Template Level Adjustment before being able to take more class levels. With a Standard 5th Level Character (Half-Celestial ClassX 1) you have a 5th level PC with (lets use Paladin with no wings): 1d10hp +1 BAB +2 Fortitude 2+INTx4 Skills Detect Evil (@ will) -- Supercedes Racial Ability Divine Grace: Charisma mod to all saves Lay on Hands: (Charisma mod)x1 in HP a day [u]Divine Health[/u] Low-Light Vision STR+4, DEX+2, CON+4, +2 INT, WIS+4, CHA+2 Light @ will (5th caster level) +4 racial Fortitude saving throw bonus versus all Poisons Bless (1/day - 5th caster level) Protection from Evil (3/day - 5th caster level) Aid (1/day - 5th caster level) Natural Armor +1 Cure Serious Wounds (1/day - 5th caster level) Neutralize Poison (1/day - 5th caster level) Immune to Disease, Acid, Cold and Electricity OR If you had at 5th level a Paladin 2 / Half-Celstial 3... Same except for Gain +1d10hp Gain +1 BAB Gain +1 Fortitude Gain 2+INT skills Gian Lay on Hands: (Charisma mod)x2 in HP a day Lose STR-2 (equivalent of a +1 attack) Lose WIS-2 (equivalent of a +1 save) Lose Immune to Acid, Cold and Electricity (MUCH more potent that 1d10hp and x2hp in Lay on hands) Personally I think its better balanced to [b]ALLOW[/b] the Multiclass than not. The Template states their is a 75% chance to have wings, rolled at the initial Racial Traits Stage. If they have wings at 1st level they get Flight at a Speed = Base Land Speed x1 at Manueverability of Poor. It then increases as they go up in level. No need to have a 2nd template just to explain that your speed and Maneuverabilty increase if you have the wings. If you dont, it says ignore it. [b]"Speed: As base creature plus a 75% chance to have feathered wings (Flight x1Spd, Poor)"[/b] [b]"Flight: If the Half-Celestial has wings,..."[/b] Just my thoughts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Race as Class II: Half-Celestial
Top