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General Tabletop Discussion
*Dungeons & Dragons
Race as Class in 5E
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<blockquote data-quote="Yaarel" data-source="post: 8715674" data-attributes="member: 58172"><p>To the original post, kinda.</p><p></p><p>Some race concepts are very powerful, complex, and diverse with different possible powers. For example, I feel a playable vampire can only be done by means of a class. The concept requires a huge design space. It would start the lowest tier as spawn and advance to the highest tier as an earth-shaking immortal legend. Meanwhile, there are many kinds of traditions about vampires, each one a separate subclass to choose from.</p><p></p><p>Oppositely, I did create a playable werewolf. To my surprise, I created a satisfactory werewolf within the design space of a single feat. This feat is a solid basis if I wanted to create a werewolf race, with a little bit more design space to play with.</p><p></p><p>I would avoid making the elf a race, because it would be too reductive when the elf is too many different possibilities.</p><p></p><p>That said, if I wanted to create an individual elf whose character concepts models the 1e elf archetype, I would just make it a high elf Eldritch Knight. If a "grey elf", I would make it a Bladesinger.</p><p></p><p>For a BECMI concept, I would make sure the high elf Eldritch Knight is Strength, not Dexterity.</p><p></p><p>Dwarf is a Fighter, Champion or Battlemaster.</p><p></p><p>Halfling is a Rogue.</p><p></p><p></p><p></p><p>I would make it clear that not every elf, dwarf, or halfling is like this. Some are other classes. But it might be fun for a party to play out characters representing the classic tropes.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8715674, member: 58172"] To the original post, kinda. Some race concepts are very powerful, complex, and diverse with different possible powers. For example, I feel a playable vampire can only be done by means of a class. The concept requires a huge design space. It would start the lowest tier as spawn and advance to the highest tier as an earth-shaking immortal legend. Meanwhile, there are many kinds of traditions about vampires, each one a separate subclass to choose from. Oppositely, I did create a playable werewolf. To my surprise, I created a satisfactory werewolf within the design space of a single feat. This feat is a solid basis if I wanted to create a werewolf race, with a little bit more design space to play with. I would avoid making the elf a race, because it would be too reductive when the elf is too many different possibilities. That said, if I wanted to create an individual elf whose character concepts models the 1e elf archetype, I would just make it a high elf Eldritch Knight. If a "grey elf", I would make it a Bladesinger. For a BECMI concept, I would make sure the high elf Eldritch Knight is Strength, not Dexterity. Dwarf is a Fighter, Champion or Battlemaster. Halfling is a Rogue. I would make it clear that not every elf, dwarf, or halfling is like this. Some are other classes. But it might be fun for a party to play out characters representing the classic tropes. [/QUOTE]
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Race as Class in 5E
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