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<blockquote data-quote="delericho" data-source="post: 3199658" data-attributes="member: 22424"><p>This has the curious effect of making Half-orcs very good Paladins, which strikes me as a little odd.</p><p></p><p></p><p></p><p>I agree with this. What I would do:</p><p></p><p>Dwarves: Remove the Charisma penalty, the bonus to hit goblinoids and orcs, and the weapon familiarity.</p><p></p><p>Add a -2 penalty to Dex, and a +2 bonus on Open Locks and Disable Device rolls.</p><p></p><p>Humans: Leave as-is.</p><p></p><p>Elves: Replace the automatic proficiencies with Weapon Familiarity - elves consider those bows and swords to be Simple not Martial weapons.</p><p></p><p>Gnomes: Remove the Str penalty, replace with a -2 Wis penalty.</p><p></p><p>Halflings: Remove the Dex bonus and the Str penalty.</p><p></p><p>Half-elves: Not sure. They need some sort of boost. I would probably give them either a bonus feat or the weapon familiarity of elves.</p><p></p><p>Half-orcs: Again, they need some sort of boost, but I'm not sure quite what. Lesser scent seems a good idea. Maybe a +2 bonus on Intimidate checks, and a +2 racial bonus on Fortitude saves against poison and disease.</p></blockquote><p></p>
[QUOTE="delericho, post: 3199658, member: 22424"] This has the curious effect of making Half-orcs very good Paladins, which strikes me as a little odd. I agree with this. What I would do: Dwarves: Remove the Charisma penalty, the bonus to hit goblinoids and orcs, and the weapon familiarity. Add a -2 penalty to Dex, and a +2 bonus on Open Locks and Disable Device rolls. Humans: Leave as-is. Elves: Replace the automatic proficiencies with Weapon Familiarity - elves consider those bows and swords to be Simple not Martial weapons. Gnomes: Remove the Str penalty, replace with a -2 Wis penalty. Halflings: Remove the Dex bonus and the Str penalty. Half-elves: Not sure. They need some sort of boost. I would probably give them either a bonus feat or the weapon familiarity of elves. Half-orcs: Again, they need some sort of boost, but I'm not sure quite what. Lesser scent seems a good idea. Maybe a +2 bonus on Intimidate checks, and a +2 racial bonus on Fortitude saves against poison and disease. [/QUOTE]
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