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<blockquote data-quote="Nonlethal Force" data-source="post: 3200885" data-attributes="member: 35788"><p>Personally, I'd suggest one big change before messing with the races: Get rid of favored classes. I do it already in my homebrew. That tends to ratchet the power of the human choice down a tad and set them equal with the other racess except the dwarf.</p><p></p><p>To make the dwarf better I much prefer the earlier suggested -2 DEX rather than -2 CON. I also think they could easily lose one of their natural enemies (goblinoids or giants) and still be an attractive class.</p><p></p><p>Perhaps the half-elf is a bit underpowered, but I'm also strange in that I like the bard class and like to play it. So perhaps power plays out a bit differently in the games I am in and run. I don't think the half-elf needs fixed.</p><p></p><p>I also don't mind the half-orc, but I also never played one. I'd be willing to give the suggestion earlier (+2 Str, +2 Con, -2 Int, -2 Cha) a go. But, I'd also like to think that it could work this way: +2 Str, +2 Wis, -2 Int, -2 Cha. That would make it more attractive to the Druid class - which I think could be a good thing for half-orcs.</p><p></p><p>All-in-all, though, I am a big fan of taking power away from the dwarf than bringing everyone else up. The game is always fighting power creep as it is, why encourage it?</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3200885, member: 35788"] Personally, I'd suggest one big change before messing with the races: Get rid of favored classes. I do it already in my homebrew. That tends to ratchet the power of the human choice down a tad and set them equal with the other racess except the dwarf. To make the dwarf better I much prefer the earlier suggested -2 DEX rather than -2 CON. I also think they could easily lose one of their natural enemies (goblinoids or giants) and still be an attractive class. Perhaps the half-elf is a bit underpowered, but I'm also strange in that I like the bard class and like to play it. So perhaps power plays out a bit differently in the games I am in and run. I don't think the half-elf needs fixed. I also don't mind the half-orc, but I also never played one. I'd be willing to give the suggestion earlier (+2 Str, +2 Con, -2 Int, -2 Cha) a go. But, I'd also like to think that it could work this way: +2 Str, +2 Wis, -2 Int, -2 Cha. That would make it more attractive to the Druid class - which I think could be a good thing for half-orcs. All-in-all, though, I am a big fan of taking power away from the dwarf than bringing everyone else up. The game is always fighting power creep as it is, why encourage it? [/QUOTE]
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