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<blockquote data-quote="frankthedm" data-source="post: 3201208" data-attributes="member: 1164"><p>Nerf the dwarf. That is the answer.</p><p></p><p>When one thing out of many is broken, you fix the one thing, you don’t break the rest. Drop the waraxe and give every dwarf a one handed axe, hammer or pick. Thus all dwarves make competent combatants rather than their warriors being super warriors. I let dwarves take the hit to DEX rather than CHA, though forcing that would put the dwarf in a spot where most folks won’t touch them for anything but heavy armor characters and make the urgosh used very, very rarely.</p><p></p><p>Half orcs could use a minor boost. But it would have to be something that won’t boost them further in the melee attack department. Their STR boost was why they needed shafting in the first place, they had to be undesirable enough not every melee combatant would be one. Since IMG orcs and hobgoblins are two strains of a single race, I allow half orcs to take their +2 to STR, DEX or CON and choose favored class Fighter or Barbarian.. And since the orc race is pretty mutable IMG, I let them take the two -2 penalties to any two stats of their choice. Thus the half orc paladin could take his hits to INT and WIS.</p><p></p><p>Half elves… how bout 4 bonus skill points at first level or a weapon proficencyin longbow or longsword? Both if folks think they are that weak.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3201208, member: 1164"] Nerf the dwarf. That is the answer. When one thing out of many is broken, you fix the one thing, you don’t break the rest. Drop the waraxe and give every dwarf a one handed axe, hammer or pick. Thus all dwarves make competent combatants rather than their warriors being super warriors. I let dwarves take the hit to DEX rather than CHA, though forcing that would put the dwarf in a spot where most folks won’t touch them for anything but heavy armor characters and make the urgosh used very, very rarely. Half orcs could use a minor boost. But it would have to be something that won’t boost them further in the melee attack department. Their STR boost was why they needed shafting in the first place, they had to be undesirable enough not every melee combatant would be one. Since IMG orcs and hobgoblins are two strains of a single race, I allow half orcs to take their +2 to STR, DEX or CON and choose favored class Fighter or Barbarian.. And since the orc race is pretty mutable IMG, I let them take the two -2 penalties to any two stats of their choice. Thus the half orc paladin could take his hits to INT and WIS. Half elves… how bout 4 bonus skill points at first level or a weapon proficencyin longbow or longsword? Both if folks think they are that weak. [/QUOTE]
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