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General Tabletop Discussion
*Pathfinder & Starfinder
Race/Class combinations and setting implications
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<blockquote data-quote="Angellis_ater" data-source="post: 5208059" data-attributes="member: 37442"><p>So, I've been thinking about a few things about how Class and Race synergize and what this "says" about a setting. Assuming that a combination of Ability Boost and Class Synergy means that one can assume a greater number of these people, what does this tell us about the "potential setting"?</p><p></p><p>Well, looking at the Players Handbook races we see the following:</p><p></p><p>Dragonborn: Sorcerers (Cosmic/Dragon Magic), Paladins (Balanced), Warlords (Inspiring)</p><p>Dwarves: Battleminds (Resilient), Druids (Preservers), Shaman (Bear), Invoker (Wrath)</p><p>Eladrin: Wizards</p><p>Elves: Monks (Centered), Avengers (Pursuit), Druid (Predator), Seekers (Bloodbond)</p><p>Half-Elves: Battleminds (Quick), Warlocks (Star), Bards (Valorous), Ardent (Elation)</p><p>Halflings: Rogues (Artful), Sorcerer (Storm/Chaos Magic), Assassin (Night Stalker)</p><p>Humans: Any (duh)</p><p>Tieflings: Warlock (Fey, Dark), Bard (Cunning), Psion (Telepathic)</p><p></p><p>Just looking at these, we can draw some interesting conclusions. </p><p></p><p><strong>Elves</strong> seem to be solitary, but disciplined. They can act in truth as vengeful guardians and hateful assassins, targeting those who act out against them.</p><p></p><p><strong>Dwarves</strong> on the other hand seem to be defenders of nature, more communal in nature. Unlike the "traditional" backstory, these seem to be far more 'in the woods' - ironically, such different views would be a good reason for the 'classic' elf-dwarf animosity.</p><p></p><p><strong>Half-Elves</strong> on the other hand seem to be all about the emotions. One gets the feeling (or atleast I do), that these are wanderers, constantly in motion to experience the next emotional high.</p><p></p><p><strong>Dragonborn</strong> come across as the Lawgivers, focusing on Balance. Some are chosen of the Dragon Lord, while others strive for a more cosmic balance.</p><p></p><p><strong>Halfings</strong> strike me as very dangerous. (All strikers) I can see these halflings be feared, callous and sometimes wicked in their disdain for all things. Fear holds no grip over them... but they enjoy the fear they solicit in others.</p><p></p><p><strong>Tieflings</strong> come across as true manipulators, the movers behind the scene, treating others as tools to take care of their needs. If one look beyond their traditional background, one can in truth see them as Overlords, their rage burning those who dare assault them.</p><p></p><p><strong>Eladrin</strong> seem to form a small elite of Wizards, and that is about it. I can see them in their Spiral Towers, but that is about it.</p><p></p><p><strong>Humans</strong> are the nobodies and the everybodies. True Jacks of All Trades and Masters of None, one can imagine that the Humans don't really fit in anywhere, but are vagrants in between the more cemented powers of the above races.</p></blockquote><p></p>
[QUOTE="Angellis_ater, post: 5208059, member: 37442"] So, I've been thinking about a few things about how Class and Race synergize and what this "says" about a setting. Assuming that a combination of Ability Boost and Class Synergy means that one can assume a greater number of these people, what does this tell us about the "potential setting"? Well, looking at the Players Handbook races we see the following: Dragonborn: Sorcerers (Cosmic/Dragon Magic), Paladins (Balanced), Warlords (Inspiring) Dwarves: Battleminds (Resilient), Druids (Preservers), Shaman (Bear), Invoker (Wrath) Eladrin: Wizards Elves: Monks (Centered), Avengers (Pursuit), Druid (Predator), Seekers (Bloodbond) Half-Elves: Battleminds (Quick), Warlocks (Star), Bards (Valorous), Ardent (Elation) Halflings: Rogues (Artful), Sorcerer (Storm/Chaos Magic), Assassin (Night Stalker) Humans: Any (duh) Tieflings: Warlock (Fey, Dark), Bard (Cunning), Psion (Telepathic) Just looking at these, we can draw some interesting conclusions. [B]Elves[/B] seem to be solitary, but disciplined. They can act in truth as vengeful guardians and hateful assassins, targeting those who act out against them. [B]Dwarves[/B] on the other hand seem to be defenders of nature, more communal in nature. Unlike the "traditional" backstory, these seem to be far more 'in the woods' - ironically, such different views would be a good reason for the 'classic' elf-dwarf animosity. [B]Half-Elves[/B] on the other hand seem to be all about the emotions. One gets the feeling (or atleast I do), that these are wanderers, constantly in motion to experience the next emotional high. [B]Dragonborn[/B] come across as the Lawgivers, focusing on Balance. Some are chosen of the Dragon Lord, while others strive for a more cosmic balance. [B]Halfings[/B] strike me as very dangerous. (All strikers) I can see these halflings be feared, callous and sometimes wicked in their disdain for all things. Fear holds no grip over them... but they enjoy the fear they solicit in others. [B]Tieflings[/B] come across as true manipulators, the movers behind the scene, treating others as tools to take care of their needs. If one look beyond their traditional background, one can in truth see them as Overlords, their rage burning those who dare assault them. [B]Eladrin[/B] seem to form a small elite of Wizards, and that is about it. I can see them in their Spiral Towers, but that is about it. [B]Humans[/B] are the nobodies and the everybodies. True Jacks of All Trades and Masters of None, one can imagine that the Humans don't really fit in anywhere, but are vagrants in between the more cemented powers of the above races. [/QUOTE]
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