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Race/Class combinations and setting implications
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<blockquote data-quote="Angellis_ater" data-source="post: 5208091" data-attributes="member: 37442"><p>Lets continue with the PHB3 races, before we go into the wild places. These races carry with them variables, which makes them a little more complex to analyze. Each race will therefore get a "dual entry".</p><p></p><p>Wilden (Wis, Con) - Battleminds (Resilient), Druids (Preservers), Shaman (Bear), Invoker (Wrath) - like dwarves.</p><p>Wilden (Wis, Dex) - Monks (Centered), Avengers (Pursuit), Druid (Predator), Seekers (Bloodbond) - like elves and razorclaws...</p><p>Githzerai (Wis, Int) - Psion (Telekinetic), Artificer (Tinkerer), Wizards, Invokers (Malediction/Retribution), Shaman (Predator), Avengers (Unity/Isolation) - like Devas</p><p>Githzerai (Wis, Dex) - Monks (Centered), Avengers (Pursuit), Druid (Predator), Seekers (Bloodbond) - like elves, wilden and razorclaws...</p><p>Shardmind (Int, Wis) - - Psion (Telekinetic), Artificer (Tinkerer), Wizards, Invokers (Malediction/Retribution), Shaman (Predator), Avengers (Unity/Isolation) - like Devas & Githzerai</p><p>Shardmind (Int, Cha) - Warlock (Fey, Dark), Bard (Cunning), Psion (Telepathic) - like Tieflings and Gnomes...</p><p>Minotaur (Str, Con) - Wardens (Earth/Storm), Barbarian (Rageblood), Runepriest (Wrathful), Fighters - like Goliaths...</p><p>Minotaur (Str, Wis) - Paladin (Righteous), Fighters, Wardens (Wild/Life), Runepriest (Defiant), Rangers, Clerics (Battle), Seekers (Spiritbond) - like Longtooths...</p><p></p><p>These guys sure make things interesting... their "dual natures" also re-enforce my previous conceptualisations of Order vs Chaos.</p><p></p><p><strong>Wilden</strong> are split in the nature camp, joining either the Preserving Dwarves, or the Avenging Elf/Razorclaw groups. I see how Chaos takes precedence here, the Wilden being those of either 'group' who have been consumed by the changing nature of Chaos...</p><p></p><p><strong>Githzerai </strong>make this even more interesting, either standing side by side with the aloof mystics of the Devas, or falling in with the Elf/Razor/Wilden camp. I think I know who the "rebels" led by their gnomish leaders in truth are...</p><p></p><p><strong>Shardminds</strong> are firmly in the Order part, almost representing how order crystalizes, making you less prone to change. Both factions of the Civilisation gang - Overlords and Mystics seem to be represented here.</p><p></p><p><strong>Minotaurs</strong> join the fundamentalist Longtooths, flagellating themselves to repress the Inner Beast, becoming warriors of God. Some however, embrace their inner monster, joining the rebels and becoming vicious warriors for freedom...</p></blockquote><p></p>
[QUOTE="Angellis_ater, post: 5208091, member: 37442"] Lets continue with the PHB3 races, before we go into the wild places. These races carry with them variables, which makes them a little more complex to analyze. Each race will therefore get a "dual entry". Wilden (Wis, Con) - Battleminds (Resilient), Druids (Preservers), Shaman (Bear), Invoker (Wrath) - like dwarves. Wilden (Wis, Dex) - Monks (Centered), Avengers (Pursuit), Druid (Predator), Seekers (Bloodbond) - like elves and razorclaws... Githzerai (Wis, Int) - Psion (Telekinetic), Artificer (Tinkerer), Wizards, Invokers (Malediction/Retribution), Shaman (Predator), Avengers (Unity/Isolation) - like Devas Githzerai (Wis, Dex) - Monks (Centered), Avengers (Pursuit), Druid (Predator), Seekers (Bloodbond) - like elves, wilden and razorclaws... Shardmind (Int, Wis) - - Psion (Telekinetic), Artificer (Tinkerer), Wizards, Invokers (Malediction/Retribution), Shaman (Predator), Avengers (Unity/Isolation) - like Devas & Githzerai Shardmind (Int, Cha) - Warlock (Fey, Dark), Bard (Cunning), Psion (Telepathic) - like Tieflings and Gnomes... Minotaur (Str, Con) - Wardens (Earth/Storm), Barbarian (Rageblood), Runepriest (Wrathful), Fighters - like Goliaths... Minotaur (Str, Wis) - Paladin (Righteous), Fighters, Wardens (Wild/Life), Runepriest (Defiant), Rangers, Clerics (Battle), Seekers (Spiritbond) - like Longtooths... These guys sure make things interesting... their "dual natures" also re-enforce my previous conceptualisations of Order vs Chaos. [B]Wilden[/B] are split in the nature camp, joining either the Preserving Dwarves, or the Avenging Elf/Razorclaw groups. I see how Chaos takes precedence here, the Wilden being those of either 'group' who have been consumed by the changing nature of Chaos... [B]Githzerai [/B]make this even more interesting, either standing side by side with the aloof mystics of the Devas, or falling in with the Elf/Razor/Wilden camp. I think I know who the "rebels" led by their gnomish leaders in truth are... [B]Shardminds[/B] are firmly in the Order part, almost representing how order crystalizes, making you less prone to change. Both factions of the Civilisation gang - Overlords and Mystics seem to be represented here. [B]Minotaurs[/B] join the fundamentalist Longtooths, flagellating themselves to repress the Inner Beast, becoming warriors of God. Some however, embrace their inner monster, joining the rebels and becoming vicious warriors for freedom... [/QUOTE]
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