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Race/Class combinations and setting implications
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<blockquote data-quote="Angellis_ater" data-source="post: 5208611" data-attributes="member: 37442"><p>So, what do we have so far?</p><p></p><p>A powerful, but corrupt, Empire. Modelled on the Roman Empire, one can see it stretching far, perhaps too far. Internal political squabbles and power plays undermine its true potential, being the playground for the tieflings and shardminds. They embrace the Arcane as a tool to bring Order to the world, and there is a powerful alliance between state and church - but the church is also the source of much needed release, allowing slaves and the betrodden a way up in society. A vast military machine, driven in part by the need for order and a need to consume the resources of the world around them, defines society as much as anything else. </p><p></p><p>In abject opposition to the Empire, stands the Rebellion. No longer content with being abused, enslaved and killed - the Free Races are fighting back. But at the core of their newly fuelled resistance are the fey gnomes, wicked sharp smiles pulling at the threads of their newfound tools. Marshalling the once divided races, a new alliance has arisen. The warrior cultures of the Wartorn Mountains are joined with the savage fury of the Greenspan Forests and the mystics of the Fey Lands orchestrate the rise of a golem army, imbued with the souls of those who have fallen to the Empire.</p><p></p><p>In between these powerful factions are the Guilds, free from the control of the overlords, yet dependant on civilisation to continue their work, they are fuelling the flames by selling their services to both sides. In the depths, the Guildmasters are seeing the potential to replace the Overlords, taking over, but to do that the Rebellion must be crushed and the Overlords weakened enough. To do so, this conflict must blossom to devour the Empire. </p><p></p><p>The fourth, and perhaps weakest, of factions are the Peacekeepers. Silently, the Peacekeepers have found allies among the conservative Preservers, a druidic organisation mainly helmed by the Dwarves who strive for balance. Both parts know that this conflict will lead to far greater suffering and destruction, than allowing the Empire to coexist side by side, tolerating its few excesses. Both factions are driven by a compassion for the individual who will be crushed between these two opposing forces. Unbeknowst to them, it makes them the sworn enemies of the Guilds who seek to escalate things.</p><p></p><p>Sounds like an interesting setting filled with strife, war, politics, backstabbing, envoys and corruption. Like a fantasy version of the Roman Empire... with a few added levels of nasty.</p></blockquote><p></p>
[QUOTE="Angellis_ater, post: 5208611, member: 37442"] So, what do we have so far? A powerful, but corrupt, Empire. Modelled on the Roman Empire, one can see it stretching far, perhaps too far. Internal political squabbles and power plays undermine its true potential, being the playground for the tieflings and shardminds. They embrace the Arcane as a tool to bring Order to the world, and there is a powerful alliance between state and church - but the church is also the source of much needed release, allowing slaves and the betrodden a way up in society. A vast military machine, driven in part by the need for order and a need to consume the resources of the world around them, defines society as much as anything else. In abject opposition to the Empire, stands the Rebellion. No longer content with being abused, enslaved and killed - the Free Races are fighting back. But at the core of their newly fuelled resistance are the fey gnomes, wicked sharp smiles pulling at the threads of their newfound tools. Marshalling the once divided races, a new alliance has arisen. The warrior cultures of the Wartorn Mountains are joined with the savage fury of the Greenspan Forests and the mystics of the Fey Lands orchestrate the rise of a golem army, imbued with the souls of those who have fallen to the Empire. In between these powerful factions are the Guilds, free from the control of the overlords, yet dependant on civilisation to continue their work, they are fuelling the flames by selling their services to both sides. In the depths, the Guildmasters are seeing the potential to replace the Overlords, taking over, but to do that the Rebellion must be crushed and the Overlords weakened enough. To do so, this conflict must blossom to devour the Empire. The fourth, and perhaps weakest, of factions are the Peacekeepers. Silently, the Peacekeepers have found allies among the conservative Preservers, a druidic organisation mainly helmed by the Dwarves who strive for balance. Both parts know that this conflict will lead to far greater suffering and destruction, than allowing the Empire to coexist side by side, tolerating its few excesses. Both factions are driven by a compassion for the individual who will be crushed between these two opposing forces. Unbeknowst to them, it makes them the sworn enemies of the Guilds who seek to escalate things. Sounds like an interesting setting filled with strife, war, politics, backstabbing, envoys and corruption. Like a fantasy version of the Roman Empire... with a few added levels of nasty. [/QUOTE]
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