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General Tabletop Discussion
*Dungeons & Dragons
Race/Class combinations that were cool but you avoided due to mechanics?
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<blockquote data-quote="Helldritch" data-source="post: 8076552" data-attributes="member: 6855114"><p>The 6 to 8 encounters per day is a guideline that you will find in the DMG under encountwr building. </p><p></p><p>The no exp or treasure from random encounters dates back from OD&D where some players were aware that random encounters/patrols had access to random personal treasure and that patrols were deducted from the pool of monsters. Seeing the pattern, I simply remove treasure and exp from random encounters and patrols altogether and patrols do mot reduce enemy forces in dungeons/keep/caves or whatever. Just that is a big incentive to get as few random encounters as possible. I do however are them count towards the 6-8 encounters per day guideline. We also limit short rests to two per day (players voted, I was in favor of four but they outvoted me...) and short rests are 10 minutes long. This helps keep the narrative pace and allows some group healing spells to be used. </p><p></p><p>If your question was about a table for random encounters, I make my own tables adapted to the adventure at hand or the tables in the XGtE (or is it MToF?). </p><p></p><p>Random encounters prevents the stalling of an adventure and making them worthless experience and treasure wise ensure that players keeps a good pace, manage their resources so that they can't do the 5mwd and also help short rest classes to be on par with daily usage classes. </p><p></p><p>Because of these I have avoided so much of the complains that 5ed is carebare that I sometimes have a difficulty relating with those that claim this</p><p>A nearby DM bend on saying that came at my house to check the game I was hosting. I can tell you that he changed his mind. It is because of him that we ay at the hobby store on Friday per month. People come and see us play. We're not Matt Mercer but our games are appreciated in our little corner.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8076552, member: 6855114"] The 6 to 8 encounters per day is a guideline that you will find in the DMG under encountwr building. The no exp or treasure from random encounters dates back from OD&D where some players were aware that random encounters/patrols had access to random personal treasure and that patrols were deducted from the pool of monsters. Seeing the pattern, I simply remove treasure and exp from random encounters and patrols altogether and patrols do mot reduce enemy forces in dungeons/keep/caves or whatever. Just that is a big incentive to get as few random encounters as possible. I do however are them count towards the 6-8 encounters per day guideline. We also limit short rests to two per day (players voted, I was in favor of four but they outvoted me...) and short rests are 10 minutes long. This helps keep the narrative pace and allows some group healing spells to be used. If your question was about a table for random encounters, I make my own tables adapted to the adventure at hand or the tables in the XGtE (or is it MToF?). Random encounters prevents the stalling of an adventure and making them worthless experience and treasure wise ensure that players keeps a good pace, manage their resources so that they can't do the 5mwd and also help short rest classes to be on par with daily usage classes. Because of these I have avoided so much of the complains that 5ed is carebare that I sometimes have a difficulty relating with those that claim this A nearby DM bend on saying that came at my house to check the game I was hosting. I can tell you that he changed his mind. It is because of him that we ay at the hobby store on Friday per month. People come and see us play. We're not Matt Mercer but our games are appreciated in our little corner. [/QUOTE]
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