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Race/Class combinations that were cool but you avoided due to mechanics?
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<blockquote data-quote="Sir Brennen" data-source="post: 8076971" data-attributes="member: 553"><p>For this character, yes, they're rather a bit of a waste because that's not how I plan on playing him. He has a 12 Charisma after the bonus.</p><p></p><p>Plus, I always thought it was weird that Cha was the ASI Tieflings got. It seems more min-max first, to make them better warlocks or sorcerers, then adding fluff to justify it. Being a mortal with obvious ties to the infernal surely must result in a wide range of "charisma", from being a literal silver-tongued devil or embracing your ability to invoke fear in those who see you (high Cha) , to brushing it off (middling Cha), or loss of self-esteem or constant anger (low Cha).</p><p></p><p>Like you said, it's almost a tax on the player to select a race for a class they're not mechanically inclined toward.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 8076971, member: 553"] For this character, yes, they're rather a bit of a waste because that's not how I plan on playing him. He has a 12 Charisma after the bonus. Plus, I always thought it was weird that Cha was the ASI Tieflings got. It seems more min-max first, to make them better warlocks or sorcerers, then adding fluff to justify it. Being a mortal with obvious ties to the infernal surely must result in a wide range of "charisma", from being a literal silver-tongued devil or embracing your ability to invoke fear in those who see you (high Cha) , to brushing it off (middling Cha), or loss of self-esteem or constant anger (low Cha). Like you said, it's almost a tax on the player to select a race for a class they're not mechanically inclined toward. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Race/Class combinations that were cool but you avoided due to mechanics?
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