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General Tabletop Discussion
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Race/Class combinations that were cool but you avoided due to mechanics?
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<blockquote data-quote="CleverNickName" data-source="post: 8077171" data-attributes="member: 50987"><p>All of this bears repeating.</p><p></p><p>Don't let the numbers on your character sheet push you around and tell you what your character should be doing, or what they should be good at, or what should be fun. Because even if you play a 100% pure combat-simulation game, the numbers on your character sheet are only as important as your DM decides they should be. Period. Your super-high AC and hp won't matter if the DM decides to pit you against flyers that target your Intelligence save. Or against banshees that don't need to make attack rolls to drop you to 0 hp, from range. Or dozens of other hypotheticals. </p><p></p><p>A good DM is, and will always be, the ultimate "balance mechanic" in the game. So I think it's best to aim for fun and flexible, and let the math figure itself out later. Nobody is going to remember that extra 2 points of damage you did to that orc, six battles ago. But you can bet your donkey they will remember that time you got mind-controlled and killed the cleric, or had to sit out another battle because you got <em>banished</em>, or you blew the party's cover and got three people killed, or...</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8077171, member: 50987"] All of this bears repeating. Don't let the numbers on your character sheet push you around and tell you what your character should be doing, or what they should be good at, or what should be fun. Because even if you play a 100% pure combat-simulation game, the numbers on your character sheet are only as important as your DM decides they should be. Period. Your super-high AC and hp won't matter if the DM decides to pit you against flyers that target your Intelligence save. Or against banshees that don't need to make attack rolls to drop you to 0 hp, from range. Or dozens of other hypotheticals. A good DM is, and will always be, the ultimate "balance mechanic" in the game. So I think it's best to aim for fun and flexible, and let the math figure itself out later. Nobody is going to remember that extra 2 points of damage you did to that orc, six battles ago. But you can bet your donkey they will remember that time you got mind-controlled and killed the cleric, or had to sit out another battle because you got [I]banished[/I], or you blew the party's cover and got three people killed, or... [/QUOTE]
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