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Race/Class combinations that were cool but you avoided due to mechanics?
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<blockquote data-quote="FrogReaver" data-source="post: 8077495" data-attributes="member: 6795602"><p>There will always be a hierarchy where certain abilities are more useful to your build than others. Maybe in the absence of ASI's that becomes gnome magic resistance or half orc's relentless endurance or wood elfs extra movement speed or high elfs cantrip or tabaxi's movement burst or variant humans feat.</p><p></p><p>Whatever ends up as the most useful ability is going to always feel bad to give up for something inferior - and as you noted, there are infinite character visions you could be playing that include the optimal mechanical choice.</p><p></p><p>That is to say - you aren't solving the actual problem by changing to floating ASI's - you are just kicking it down the road.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8077495, member: 6795602"] There will always be a hierarchy where certain abilities are more useful to your build than others. Maybe in the absence of ASI's that becomes gnome magic resistance or half orc's relentless endurance or wood elfs extra movement speed or high elfs cantrip or tabaxi's movement burst or variant humans feat. Whatever ends up as the most useful ability is going to always feel bad to give up for something inferior - and as you noted, there are infinite character visions you could be playing that include the optimal mechanical choice. That is to say - you aren't solving the actual problem by changing to floating ASI's - you are just kicking it down the road. [/QUOTE]
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Race/Class combinations that were cool but you avoided due to mechanics?
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