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General Tabletop Discussion
*Dungeons & Dragons
Race/Class combinations that were cool but you avoided due to mechanics?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8337581" data-attributes="member: 6704184"><p>I actually think that with bounded accuracy a point or two difference <em>doesn’t matter</em>, but it rather is felt more acutely on a purely emotional level. </p><p> </p><p>You can start with no stat above 14 and the game works just fine, but still having math on your sheet that does nothing to support your concept and boost stuff that is totally tangential to it…just kinda sucks. It isn't an actual mechanical problem, but it still matters because we aren’t rational actors. </p><p> </p><p>Forest Gnome Ancients Paladin. It feels like an obvious choice, but seeing all that wrong math… </p><p> </p><p>Mountain Dwarf Thief Rogue.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8337581, member: 6704184"] I actually think that with bounded accuracy a point or two difference [I]doesn’t matter[/I], but it rather is felt more acutely on a purely emotional level. You can start with no stat above 14 and the game works just fine, but still having math on your sheet that does nothing to support your concept and boost stuff that is totally tangential to it…just kinda sucks. It isn't an actual mechanical problem, but it still matters because we aren’t rational actors. Forest Gnome Ancients Paladin. It feels like an obvious choice, but seeing all that wrong math… Mountain Dwarf Thief Rogue. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Race/Class combinations that were cool but you avoided due to mechanics?
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