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General Tabletop Discussion
*Dungeons & Dragons
Race/Class combinations that were cool but you avoided due to mechanics?
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<blockquote data-quote="the Jester" data-source="post: 8338399" data-attributes="member: 1210"><p>Not personally, but I DM a lot more than I play pcs, so I have only played four 5e pcs.</p><p></p><p>Anyhow, I don't worry about my racial features supporting my concept. But I'm atypical when I make a character- I like to decide what I play by rolling my stats in order. That leads to some strange pcs. I have a bunch of unplayed concepts in mind, and if one suits the stats I rolled, I might use it. But often the concept arises from the stats. For instance, Friendo the Mediocre Magician, who was a physical endurance trainer.</p><p></p><p>Friendo was a gnome wizard with an Int of 13, whose high stat was Constitution. He was hilarious and very nonconventional, and contributed to the party in unusual ways- she sometimes tanked, her spell choices leaned away from saving throws or attack rolls, and he was prone to change gender constantly via a cantrip. Friendo once shut down much of a dungeon with <em>arcane locks, </em>using them to herd the party's target evil bad guy into a smaller and smaller section of the dungeon.</p><p></p><p>On the other hand, I'd been wanting to test the multiclassing by playing a classic cleric/fighter/magic-user type, and I rolled stats that were pretty decent for doing so and applied that set of stats to the concept. Some details later and I had Inasaidia, my 5e take on the concept.</p><p></p><p>My perspective is less "with bounded accuracy, every modifier counts" and more "with bounded accuracy, you don't need every possible modifier."</p></blockquote><p></p>
[QUOTE="the Jester, post: 8338399, member: 1210"] Not personally, but I DM a lot more than I play pcs, so I have only played four 5e pcs. Anyhow, I don't worry about my racial features supporting my concept. But I'm atypical when I make a character- I like to decide what I play by rolling my stats in order. That leads to some strange pcs. I have a bunch of unplayed concepts in mind, and if one suits the stats I rolled, I might use it. But often the concept arises from the stats. For instance, Friendo the Mediocre Magician, who was a physical endurance trainer. Friendo was a gnome wizard with an Int of 13, whose high stat was Constitution. He was hilarious and very nonconventional, and contributed to the party in unusual ways- she sometimes tanked, her spell choices leaned away from saving throws or attack rolls, and he was prone to change gender constantly via a cantrip. Friendo once shut down much of a dungeon with [I]arcane locks, [/I]using them to herd the party's target evil bad guy into a smaller and smaller section of the dungeon. On the other hand, I'd been wanting to test the multiclassing by playing a classic cleric/fighter/magic-user type, and I rolled stats that were pretty decent for doing so and applied that set of stats to the concept. Some details later and I had Inasaidia, my 5e take on the concept. My perspective is less "with bounded accuracy, every modifier counts" and more "with bounded accuracy, you don't need every possible modifier." [/QUOTE]
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Race/Class combinations that were cool but you avoided due to mechanics?
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