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General Tabletop Discussion
*Dungeons & Dragons
Race/Class combinations that were cool but you avoided due to mechanics?
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<blockquote data-quote="ECMO3" data-source="post: 8343409" data-attributes="member: 7030563"><p>Thanks for the correction on reckless attack, I knew it applied for the rage damage, but I did not realize it applied for reckless attack. There are other subclass abilities that also work with rage though. For an archer - zealot or ancestral guardian would still both work with rage, I think ancesteral guardian would actually work better with a ranged Barbarian because the enemy would not easily be able to get to and attack the Barbarian. This basically imposes disadvantage with no save if you hit him while after 6the level also reducing 7 DPR on other party members. Frenzy would theoretically work for a finesse melee Barbarian but that is an awful subclass for anyone.</p><p></p><p>It is not just the Rage though, it is the mobility, the hps, the extra skills, being able to run a high AC and still have good stealth, the Barbarian is a lot more flexible than other martial classes and things like the extra movement work better if you are not pinned down in melee.</p><p></p><p>I like multiclassing in general, but I don't particularly like the idea of multiclassing a dex-based Barbarian because the strength has to be 13 to multiclass. I think I would go with a completely different class if that is the case.</p><p></p><p>I think the way to go for an archer would be either a wood elf (assuming TCE) or a Goblin with the ancesteral guardian subclass. For a dex melee I think I would go with TCE halfling, human or custom and the Eagle totem. With the custom you could start with an 18Dex and piercer feat which would be a pretty good head start on damage. I would also take the urchin, criminal or spy background. I have not played such a character, but I think it would be pretty effective.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8343409, member: 7030563"] Thanks for the correction on reckless attack, I knew it applied for the rage damage, but I did not realize it applied for reckless attack. There are other subclass abilities that also work with rage though. For an archer - zealot or ancestral guardian would still both work with rage, I think ancesteral guardian would actually work better with a ranged Barbarian because the enemy would not easily be able to get to and attack the Barbarian. This basically imposes disadvantage with no save if you hit him while after 6the level also reducing 7 DPR on other party members. Frenzy would theoretically work for a finesse melee Barbarian but that is an awful subclass for anyone. It is not just the Rage though, it is the mobility, the hps, the extra skills, being able to run a high AC and still have good stealth, the Barbarian is a lot more flexible than other martial classes and things like the extra movement work better if you are not pinned down in melee. I like multiclassing in general, but I don't particularly like the idea of multiclassing a dex-based Barbarian because the strength has to be 13 to multiclass. I think I would go with a completely different class if that is the case. I think the way to go for an archer would be either a wood elf (assuming TCE) or a Goblin with the ancesteral guardian subclass. For a dex melee I think I would go with TCE halfling, human or custom and the Eagle totem. With the custom you could start with an 18Dex and piercer feat which would be a pretty good head start on damage. I would also take the urchin, criminal or spy background. I have not played such a character, but I think it would be pretty effective. [/QUOTE]
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Race/Class combinations that were cool but you avoided due to mechanics?
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