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General Tabletop Discussion
*Dungeons & Dragons
Race Class combo, together, defines a character ‘type’
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<blockquote data-quote="Mephista" data-source="post: 7250870" data-attributes="member: 6786252"><p>Nah. The shift actually started in 3e Eberron. You had the main drow in that campaign setting who served as part of a Lolth-like cult as normal. Then, as more books came out, different drow civilizations appeared. Some were criminal enterprises, some were shadow warlocks and psy-blades, all unconnected to the stereotypical FR drow city type. </p><p></p><p>Then, when 4e came out, drow were presented as a playable race, but they drew on the Eberron lore and translated it over a bit. Drow in criminal enterprises settled themselves in the surface and ran things from the shadows, while those drow who broke away from Lolth and the standard society (basically rebels) tended to do so with the help of the Dark Pact Warlocks. These were the drow that left Lolth behind. You can see this trend as well in the few drow-specific backgrounds, such as in the neverwinter book. That said, errata came out later where you could swap Cha for Wis, but that no more carried over to 5e than any of the other alterate stats from the errata for other races.</p><p></p><p>Thus, we come to 5e. We carry over the "anti-hero" rogues and warlocks that started off in 3e Eberron and lasted through 4e, and establish them as the normal PC option for drow, with race features that favor that same style. It has no bearing on the lore or hierarchy of drow cities, but instead a focus on PC types that are less, well, brainwashed.</p><p></p><p>You'll notice that most of the MM drow still favor cleric, wizard, and the other historical drow classes. However, PCs are the rebels and deviants, so they're a bit stronger willed and driven in different directions than the historical types, and the drow subrace reflects that.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7250870, member: 6786252"] Nah. The shift actually started in 3e Eberron. You had the main drow in that campaign setting who served as part of a Lolth-like cult as normal. Then, as more books came out, different drow civilizations appeared. Some were criminal enterprises, some were shadow warlocks and psy-blades, all unconnected to the stereotypical FR drow city type. Then, when 4e came out, drow were presented as a playable race, but they drew on the Eberron lore and translated it over a bit. Drow in criminal enterprises settled themselves in the surface and ran things from the shadows, while those drow who broke away from Lolth and the standard society (basically rebels) tended to do so with the help of the Dark Pact Warlocks. These were the drow that left Lolth behind. You can see this trend as well in the few drow-specific backgrounds, such as in the neverwinter book. That said, errata came out later where you could swap Cha for Wis, but that no more carried over to 5e than any of the other alterate stats from the errata for other races. Thus, we come to 5e. We carry over the "anti-hero" rogues and warlocks that started off in 3e Eberron and lasted through 4e, and establish them as the normal PC option for drow, with race features that favor that same style. It has no bearing on the lore or hierarchy of drow cities, but instead a focus on PC types that are less, well, brainwashed. You'll notice that most of the MM drow still favor cleric, wizard, and the other historical drow classes. However, PCs are the rebels and deviants, so they're a bit stronger willed and driven in different directions than the historical types, and the drow subrace reflects that. [/QUOTE]
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