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Race Class combo, together, defines a character ‘type’
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<blockquote data-quote="Yaarel" data-source="post: 7251290" data-attributes="member: 58172"><p>Heh. 3e is alot like Lolth reign of terror.</p><p></p><p>One of the critiques of 3e is, the ‘favored class’ represented an official race flavor, but the official mechanics of the race too often failed to support the flavor in actually. 3e players are forced to either embrace the flavor at the cost of a suboptimal character, or else reject the official flavor for a mechanically effective character. The prevalence of characters that rebelled against the official flavor created an unofficial but empowered flavor that fandom often embraced.</p><p></p><p></p><p></p><p>To some degree, the same problem is happening in 5e. In some instances, the game design promotes an official flavor, but then seems to cheat the players who embrace it, by failing to support the flavor mechanically. It sometimes feels as if a con. For example, with regard to the High Elf, it is also said to represent the Grey Elf tradition, and is supposed to be extraordinary as a Wizard. In previous editions, the Grey Elf gains an Intelligence bonus that within the context of the earlier gaming systems is very powerful for the Wizard class. But this 5e High Elf is suboptimal at being a Wizard. A Human makes a better Wizard, at least as good and able to use the Human feat for a feat that boosts Intelligence. A Gnome is an example of a race that actually supports the wizardry flavor mechanically.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7251290, member: 58172"] Heh. 3e is alot like Lolth reign of terror. One of the critiques of 3e is, the ‘favored class’ represented an official race flavor, but the official mechanics of the race too often failed to support the flavor in actually. 3e players are forced to either embrace the flavor at the cost of a suboptimal character, or else reject the official flavor for a mechanically effective character. The prevalence of characters that rebelled against the official flavor created an unofficial but empowered flavor that fandom often embraced. To some degree, the same problem is happening in 5e. In some instances, the game design promotes an official flavor, but then seems to cheat the players who embrace it, by failing to support the flavor mechanically. It sometimes feels as if a con. For example, with regard to the High Elf, it is also said to represent the Grey Elf tradition, and is supposed to be extraordinary as a Wizard. In previous editions, the Grey Elf gains an Intelligence bonus that within the context of the earlier gaming systems is very powerful for the Wizard class. But this 5e High Elf is suboptimal at being a Wizard. A Human makes a better Wizard, at least as good and able to use the Human feat for a feat that boosts Intelligence. A Gnome is an example of a race that actually supports the wizardry flavor mechanically. [/QUOTE]
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