Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Race Class combo, together, defines a character ‘type’
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mephista" data-source="post: 7251596" data-attributes="member: 6786252"><p>You keep saying that. Why? Is this a high-end optimizer thing? It works great as a wizard from my point of view. You keep repeating this as part of a larger point about "failing to support the flavor mechanically." To me, the high elf supports not only the wizard, but the eldritch knight and arcane trickster beautifully as well. </p><p></p><p>So, I guess I'm going to be outright here. The high elf supports playing a wizard beautifully. Its features are aimed at doing wizard things, its got good attributes for being a wizard, and there's nothing that detracts from wizarding. </p><p></p><p>Hmm... I know! Perhaps we should talk about bladesinger, eldritch knights and arcane tricksters here for a bit. The iconic elf, back in 1e, was a fighter/wizard/rogue mix. I missed 2e for the most part, so lets skip that. Elves in 3e had favored class: wizard, but favored class bit was good for one thing and one thing only. No, not flavor, but multiclassing. Elves in 3e were designed to multiclass into wizard and something that relied on their Dex, and eventually get into a PrC that combined them. Such PrCs were things like Arcane Archer, Bladesinger, etc. Eladrin in 4e not only were iconic wizard, but also spellblades and melee fey warlocks. Fey Charger was a thing for a reason - a deliberate design decision for arcane melee types. Hells, even the 4e eladrin wizard was pushed towards using a longsword due to their feats and paragon path.</p><p></p><p>Fast forwards to 5e. High elves are supposed to take up the same mantle - not just being able to make good wizards, but good arcane gish types. Thus the dex and favored weapons (though, the longsword's inability to be used with dex has been problematic for a while, though Classes that rely on elf weapons have consistently swapped out for rapier for a while now).</p><p></p><p>Perhaps this is part of the confusion. Elves, as a whole, gravitate more towards the Expert and gishy classes rather than the full caster classes. Wood elves are designed to be Rangers, not druids. We talked about drow and the rogues; warlocks are considered to be a kind of magical trickster by many, rather than a true full caster, from 3e to 5e. Half-elves are iconic bards. The only such class there isn't a kind of elf for is Alchemist. </p><p></p><p>High elves... well, not really skill heavy, but they're designed to mix weapon and magic, and have some skill towards researching magic. Thus, the extra language for arcane study. Most setting have ancient magical texts in draconic or giant or some other cthonic race. Also, don't forget to check out the high elf god - s/he is a god(dess) of swordplay, the arts, and arcane magic <em>all at once.</em> </p><p></p><p>Is this perhaps related?</p></blockquote><p></p>
[QUOTE="Mephista, post: 7251596, member: 6786252"] You keep saying that. Why? Is this a high-end optimizer thing? It works great as a wizard from my point of view. You keep repeating this as part of a larger point about "failing to support the flavor mechanically." To me, the high elf supports not only the wizard, but the eldritch knight and arcane trickster beautifully as well. So, I guess I'm going to be outright here. The high elf supports playing a wizard beautifully. Its features are aimed at doing wizard things, its got good attributes for being a wizard, and there's nothing that detracts from wizarding. Hmm... I know! Perhaps we should talk about bladesinger, eldritch knights and arcane tricksters here for a bit. The iconic elf, back in 1e, was a fighter/wizard/rogue mix. I missed 2e for the most part, so lets skip that. Elves in 3e had favored class: wizard, but favored class bit was good for one thing and one thing only. No, not flavor, but multiclassing. Elves in 3e were designed to multiclass into wizard and something that relied on their Dex, and eventually get into a PrC that combined them. Such PrCs were things like Arcane Archer, Bladesinger, etc. Eladrin in 4e not only were iconic wizard, but also spellblades and melee fey warlocks. Fey Charger was a thing for a reason - a deliberate design decision for arcane melee types. Hells, even the 4e eladrin wizard was pushed towards using a longsword due to their feats and paragon path. Fast forwards to 5e. High elves are supposed to take up the same mantle - not just being able to make good wizards, but good arcane gish types. Thus the dex and favored weapons (though, the longsword's inability to be used with dex has been problematic for a while, though Classes that rely on elf weapons have consistently swapped out for rapier for a while now). Perhaps this is part of the confusion. Elves, as a whole, gravitate more towards the Expert and gishy classes rather than the full caster classes. Wood elves are designed to be Rangers, not druids. We talked about drow and the rogues; warlocks are considered to be a kind of magical trickster by many, rather than a true full caster, from 3e to 5e. Half-elves are iconic bards. The only such class there isn't a kind of elf for is Alchemist. High elves... well, not really skill heavy, but they're designed to mix weapon and magic, and have some skill towards researching magic. Thus, the extra language for arcane study. Most setting have ancient magical texts in draconic or giant or some other cthonic race. Also, don't forget to check out the high elf god - s/he is a god(dess) of swordplay, the arts, and arcane magic [I]all at once.[/I] Is this perhaps related? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Race Class combo, together, defines a character ‘type’
Top