Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Race Class combo, together, defines a character ‘type’
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 7252664" data-attributes="member: 58172"><p>Most frequently, players select a specific race-class combo as a specific type of character. The reason for a particular combination can include flavor, mechanics, the mechanics viewed as a kind of flavor (strong, smart, charming, etcetera), D&D tradition, pop culture inspiration, and so on.</p><p></p><p></p><p></p><p>Certain players (heh, mostly character optimizers) prefer to decouple race from class, and describe freeform race mechanics as their ideal design.</p><p></p><p>Yet all this describes is the Human race design. Pick whatever two abilities that one prefers for the optimization. Pick whatever feat sounds cool. And presto! Flavor it as any race that one wishes.</p><p></p><p>There is zero need to change anything.</p><p></p><p>Just make all races in the game − including any player invented races − use the same stats as the Human race. Done. And done.</p><p></p><p>Why ruin the fun for the other players who appreciate coherent thematic races for their setting?</p><p></p><p>For these players, the Halfling *should* be less strong on average, compared to other races. This ability tendency has implications for what classes would flourish most frequently within a Halfling culture.</p><p></p><p>A set of holistic race-class types is an intuitive way to interact with an imaginary world. Such thematics helps build a coherent world with meaningful distinctiveness and diversity − that players can easily recognize and keep track of.</p><p></p><p></p><p></p><p>So, peace. Feel free to use the Human race only. The rest of us can add in all the other races.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7252664, member: 58172"] Most frequently, players select a specific race-class combo as a specific type of character. The reason for a particular combination can include flavor, mechanics, the mechanics viewed as a kind of flavor (strong, smart, charming, etcetera), D&D tradition, pop culture inspiration, and so on. Certain players (heh, mostly character optimizers) prefer to decouple race from class, and describe freeform race mechanics as their ideal design. Yet all this describes is the Human race design. Pick whatever two abilities that one prefers for the optimization. Pick whatever feat sounds cool. And presto! Flavor it as any race that one wishes. There is zero need to change anything. Just make all races in the game − including any player invented races − use the same stats as the Human race. Done. And done. Why ruin the fun for the other players who appreciate coherent thematic races for their setting? For these players, the Halfling *should* be less strong on average, compared to other races. This ability tendency has implications for what classes would flourish most frequently within a Halfling culture. A set of holistic race-class types is an intuitive way to interact with an imaginary world. Such thematics helps build a coherent world with meaningful distinctiveness and diversity − that players can easily recognize and keep track of. So, peace. Feel free to use the Human race only. The rest of us can add in all the other races. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Race Class combo, together, defines a character ‘type’
Top