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General Tabletop Discussion
*Dungeons & Dragons
Race Class Combos, Design, Roleplaying and the fear of the new
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<blockquote data-quote="Celebrim" data-source="post: 7252348" data-attributes="member: 4937"><p>If who your character is, is to you at least as important as what your character can do, then the issue raised by the OP doesn't really happen. Often, you create characters deliberately to play against type - a dwarf wizard for example. This is ultimately about the players particular aesthetic preferences of play - exactly what are you exploring as you play the game. Some players are utterly uninterested in exploring a characters internal space or a character's relational space. Those players play a race for the mechanical bonus alone, because for example they are interested primarily in challenge or affirmation or whatever. In either case, I don't see this as a problem to solve.</p><p></p><p></p><p></p><p>In my experience, all Halflings were thieves, but not all thieves were Halflings. The racial bonuses for dwarves and elves pursuing a career in thievery were really good as well, multi-classing with thief was almost a requirement if you wanted to progress a demihuman into the end game, and dual-classing thief as a human was a very attractive proposition. And of course, the entire interest in the class thief was almost entirely about who you were not what you could do, as the class was underpowered and of little interest to a power gamer except for various narrow dips. What was true was that the racial level caps meant that you had no choice really but to play a thief if you were going to play a Halfling, and little choice as a dwarf (fighter/thief) or elf (M-U/thief) especially before the UA came out.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7252348, member: 4937"] If who your character is, is to you at least as important as what your character can do, then the issue raised by the OP doesn't really happen. Often, you create characters deliberately to play against type - a dwarf wizard for example. This is ultimately about the players particular aesthetic preferences of play - exactly what are you exploring as you play the game. Some players are utterly uninterested in exploring a characters internal space or a character's relational space. Those players play a race for the mechanical bonus alone, because for example they are interested primarily in challenge or affirmation or whatever. In either case, I don't see this as a problem to solve. In my experience, all Halflings were thieves, but not all thieves were Halflings. The racial bonuses for dwarves and elves pursuing a career in thievery were really good as well, multi-classing with thief was almost a requirement if you wanted to progress a demihuman into the end game, and dual-classing thief as a human was a very attractive proposition. And of course, the entire interest in the class thief was almost entirely about who you were not what you could do, as the class was underpowered and of little interest to a power gamer except for various narrow dips. What was true was that the racial level caps meant that you had no choice really but to play a thief if you were going to play a Halfling, and little choice as a dwarf (fighter/thief) or elf (M-U/thief) especially before the UA came out. [/QUOTE]
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Race Class Combos, Design, Roleplaying and the fear of the new
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