Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Race Class Combos, Design, Roleplaying and the fear of the new
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="guachi" data-source="post: 7252384" data-attributes="member: 6785802"><p>I hate the idea that each race and subrace has to be designed around being good in one stat or another. We'll end up with elven subraces specifically designed around having +1 in every stat aside from dexterity. </p><p></p><p>The primary difference between races and subraces is where you get your stat bonuses. High elves are the intelligent elves and wood elves are the wise elves. And, bizarrely, in a world where humans are the majority or plurality, they have no subraces whatsoever. We all know why there aren't human subraces and that makes the existence of non-human subraces more frustrating.</p><p></p><p>So this is what I did. IIRC, all nonhuman races get a +2 in at least one stat. I allow players to take one plus from that +2 stat and put it in any other stat with the caveat that no stat can be more than +2. This means that anyone can have a +1 anywhere and that's all you really need at level 1 as that gets you your 16 with point buy/array. Humans can take one plus from a stat and add it to any other stat so humans can have +2 to any one stat. So they end up with four +1s, one +2 and one +0.</p><p></p><p>I think this reduces race shopping. I also thought it would increase people wanting to be humans in my campaign, but it didn't (no variant humans allowed).</p><p></p><p>Currently in my campaign I have:</p><p>A Wood Elf Eldritch Knight who outright swapped the +1 Wisdom bonus for the +1 Intelligence bonus from high elf. (because I didn't care. concept over rigid book mechanics)</p><p>A Human Sorcerer who gave himself +2 Charisma and dropped Intelligence.</p><p>A Forest Gnome Arcane Trickster who didn't change anything but probably will if she switches to Assassin.</p><p>A High Elf Wizard who swapped a +1 from Dexterity to Intelligence and then took linguist at level 4 so has an 18 Intelligence.</p><p>A Stout Halfling Paladin who took a +1 from Dexterity and added it to Strength. She's now the strongest character in the party.</p><p></p><p>Previously I had a Stout Halfling Monk, Wood Elf Ranger, and a Mountain Dwarf Barbarian who changed nothing and a Hill Dwarf Druid who took a point of Constitution and added it to Wisdom.</p></blockquote><p></p>
[QUOTE="guachi, post: 7252384, member: 6785802"] I hate the idea that each race and subrace has to be designed around being good in one stat or another. We'll end up with elven subraces specifically designed around having +1 in every stat aside from dexterity. The primary difference between races and subraces is where you get your stat bonuses. High elves are the intelligent elves and wood elves are the wise elves. And, bizarrely, in a world where humans are the majority or plurality, they have no subraces whatsoever. We all know why there aren't human subraces and that makes the existence of non-human subraces more frustrating. So this is what I did. IIRC, all nonhuman races get a +2 in at least one stat. I allow players to take one plus from that +2 stat and put it in any other stat with the caveat that no stat can be more than +2. This means that anyone can have a +1 anywhere and that's all you really need at level 1 as that gets you your 16 with point buy/array. Humans can take one plus from a stat and add it to any other stat so humans can have +2 to any one stat. So they end up with four +1s, one +2 and one +0. I think this reduces race shopping. I also thought it would increase people wanting to be humans in my campaign, but it didn't (no variant humans allowed). Currently in my campaign I have: A Wood Elf Eldritch Knight who outright swapped the +1 Wisdom bonus for the +1 Intelligence bonus from high elf. (because I didn't care. concept over rigid book mechanics) A Human Sorcerer who gave himself +2 Charisma and dropped Intelligence. A Forest Gnome Arcane Trickster who didn't change anything but probably will if she switches to Assassin. A High Elf Wizard who swapped a +1 from Dexterity to Intelligence and then took linguist at level 4 so has an 18 Intelligence. A Stout Halfling Paladin who took a +1 from Dexterity and added it to Strength. She's now the strongest character in the party. Previously I had a Stout Halfling Monk, Wood Elf Ranger, and a Mountain Dwarf Barbarian who changed nothing and a Hill Dwarf Druid who took a point of Constitution and added it to Wisdom. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Race Class Combos, Design, Roleplaying and the fear of the new
Top