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General Tabletop Discussion
*Dungeons & Dragons
Race Class Combos, Design, Roleplaying and the fear of the new
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<blockquote data-quote="Sunseeker" data-source="post: 7252574"><p>Personally, I would love for racial modifiers to be dropped completely. Tie them to classes if you must but I'd be more than happy to see no "starting modifiers" on either side of the fence. Races should be represented with interesting and appropriate racial features. All high elves knowing one cantrip isn't very special in elf society, but it says something about their culture far better than a +2 dex or +1 int ever did. </p><p></p><p>Which I think would go further to promoting good role-playing, since now we have definitive elements of that race's culture outlined in the book. It may be a <em>generic</em> element such as "Due to the High Elf drive for knowledge, they all start play knowing 1 cantrip." but that can be fluffed in different directions. Do all High Elves have a natural lust for knowledge? Or is there a more institutional drive for knowledge? Is it genetic? Cultural? The DM or published campaign in question can fill in those holes.</p><p></p><p>But it's a hekuva lot more interesting than a stat boost.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7252574"] Personally, I would love for racial modifiers to be dropped completely. Tie them to classes if you must but I'd be more than happy to see no "starting modifiers" on either side of the fence. Races should be represented with interesting and appropriate racial features. All high elves knowing one cantrip isn't very special in elf society, but it says something about their culture far better than a +2 dex or +1 int ever did. Which I think would go further to promoting good role-playing, since now we have definitive elements of that race's culture outlined in the book. It may be a [I]generic[/I] element such as "Due to the High Elf drive for knowledge, they all start play knowing 1 cantrip." but that can be fluffed in different directions. Do all High Elves have a natural lust for knowledge? Or is there a more institutional drive for knowledge? Is it genetic? Cultural? The DM or published campaign in question can fill in those holes. But it's a hekuva lot more interesting than a stat boost. [/QUOTE]
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Race Class Combos, Design, Roleplaying and the fear of the new
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