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Race Class Combos, Design, Roleplaying and the fear of the new
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<blockquote data-quote="Celebrim" data-source="post: 7252877" data-attributes="member: 4937"><p>Oy vey. </p><p></p><p>Rather than arguing a bunch of... stuff, let me just jump to your conclusions to show that ultimately you aren't that far from what I just said.</p><p></p><p> </p><p></p><p>Those statements largely agree with the thrust of my argument. Indeed, the very last sentence I quoted in that block basically concedes my main point.</p><p></p><p>Beyond that, let me just say that my version of the D&D races are vastly more different physically and physiologically than you imagine yours. Your argument is essentially that the races differ from each other no more than human ethnicities might differ from each other at different times as they adopt different cultural values. If that was the case, then you wouldn't need any mechanical differences; you could just say that on that aggregate - at the mean or at the mode - the NPCs of different regions (or in your case races) put their CharGen points into different things resulting in different emergent strengths. You wouldn't even need to separate your races by flavor, much less mechanics. I'm suggesting that at least as I've always imagined them, they really are very different - much more so than human ethnicities or cultures are different from one another. The different non-human races have features and attributes that simply do not exist in the human population, however rare and heroic those humans might be. Each is really unique.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7252877, member: 4937"] Oy vey. Rather than arguing a bunch of... stuff, let me just jump to your conclusions to show that ultimately you aren't that far from what I just said. Those statements largely agree with the thrust of my argument. Indeed, the very last sentence I quoted in that block basically concedes my main point. Beyond that, let me just say that my version of the D&D races are vastly more different physically and physiologically than you imagine yours. Your argument is essentially that the races differ from each other no more than human ethnicities might differ from each other at different times as they adopt different cultural values. If that was the case, then you wouldn't need any mechanical differences; you could just say that on that aggregate - at the mean or at the mode - the NPCs of different regions (or in your case races) put their CharGen points into different things resulting in different emergent strengths. You wouldn't even need to separate your races by flavor, much less mechanics. I'm suggesting that at least as I've always imagined them, they really are very different - much more so than human ethnicities or cultures are different from one another. The different non-human races have features and attributes that simply do not exist in the human population, however rare and heroic those humans might be. Each is really unique. [/QUOTE]
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