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Race Class Combos, Design, Roleplaying and the fear of the new
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<blockquote data-quote="OB1" data-source="post: 7254857" data-attributes="member: 6796241"><p>[MENTION=6799753]lowkey13[/MENTION] - it took me a few days to find the time to do a quick analysis that this thread made me think of. Per the 538 numbers, 15% of the characters created were of a race without a bump to their class' prime attribute. To your point, that means that what looks to be a vast majority of players are choosing the de facto races for a particular class (or de facto class for a particular race). </p><p></p><p>Honestly, given how little that 5% makes a difference in 5e, I was surprised the number was so low, I was expecting it to be somewhere between 20 and 25%, still a solid minority, but a more significant one. Of course, I play a Gnome Feylock/WildSor with only 16 Cha at 11th level, so I could be biased in my assessment regarding the popularity of such choices.</p><p></p><p>And it could be that number is right were WoTC expects/wants it to be. The option to play outside of expected combos is a viable one (otherwise I expect the percentage would be much lower) but the system also strongly suggests certain combinations as part of the "story" of a particular race or class.</p></blockquote><p></p>
[QUOTE="OB1, post: 7254857, member: 6796241"] [MENTION=6799753]lowkey13[/MENTION] - it took me a few days to find the time to do a quick analysis that this thread made me think of. Per the 538 numbers, 15% of the characters created were of a race without a bump to their class' prime attribute. To your point, that means that what looks to be a vast majority of players are choosing the de facto races for a particular class (or de facto class for a particular race). Honestly, given how little that 5% makes a difference in 5e, I was surprised the number was so low, I was expecting it to be somewhere between 20 and 25%, still a solid minority, but a more significant one. Of course, I play a Gnome Feylock/WildSor with only 16 Cha at 11th level, so I could be biased in my assessment regarding the popularity of such choices. And it could be that number is right were WoTC expects/wants it to be. The option to play outside of expected combos is a viable one (otherwise I expect the percentage would be much lower) but the system also strongly suggests certain combinations as part of the "story" of a particular race or class. [/QUOTE]
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