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General Tabletop Discussion
*Dungeons & Dragons
Race Class Combos, Design, Roleplaying and the fear of the new
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<blockquote data-quote="OB1" data-source="post: 7255629" data-attributes="member: 6796241"><p>1. The stat bonus from a + magical weapon is indistinguishable from the + from your ASIs when attacking or taking damage. So if a +1 Sword makes you 'just better' so must a +1 from an ASI make you 'just better'.</p><p></p><p>2. Yes, feats are optional, and so is the option to take nothing but feats in games where they are allowed, a good indication that the game is balanced around a static attack stat bonus.</p><p></p><p>3. Whether by Point Buy or Standard array, if you don't have a racial bonus to add to your top score, the best you can get is a +2 in your primary stat. This combines with the only advice regarding Ability Score assignments in the book, which is repeated in each class, that you put your highest stat in score x, strongly suggesting that the expected bonus to your prime attack attribute is +2. If it was required, they could have put the CharGen ASIs into Class decision instead of Race decision. The fact that you can select a race without a bump to your Class Prime Attack Attribute means that it is not required.</p><p></p><p>4. Nowhere in the book does it advise that PCs use their ABIs to increase their prime attack attribute before other considerations. If this was expected, instead of giving players the choice, they could have simply had the first two ABIs be +2s to the prime attack attribute for the class. </p><p></p><p>Again, my argument is that the game is 'balanced' around a +2 score in your primary attack attribute. You will not fall behind the published combat difficulty curve if you never increase that stat beyond +2 and spend those points somewhere else. It was designed that way to give players true choice in the design of their characters. </p><p></p><p>There is nothing wrong to rushing to 20, but the importance of doing so is greatly overstated and not indicative of the design of the game.</p></blockquote><p></p>
[QUOTE="OB1, post: 7255629, member: 6796241"] 1. The stat bonus from a + magical weapon is indistinguishable from the + from your ASIs when attacking or taking damage. So if a +1 Sword makes you 'just better' so must a +1 from an ASI make you 'just better'. 2. Yes, feats are optional, and so is the option to take nothing but feats in games where they are allowed, a good indication that the game is balanced around a static attack stat bonus. 3. Whether by Point Buy or Standard array, if you don't have a racial bonus to add to your top score, the best you can get is a +2 in your primary stat. This combines with the only advice regarding Ability Score assignments in the book, which is repeated in each class, that you put your highest stat in score x, strongly suggesting that the expected bonus to your prime attack attribute is +2. If it was required, they could have put the CharGen ASIs into Class decision instead of Race decision. The fact that you can select a race without a bump to your Class Prime Attack Attribute means that it is not required. 4. Nowhere in the book does it advise that PCs use their ABIs to increase their prime attack attribute before other considerations. If this was expected, instead of giving players the choice, they could have simply had the first two ABIs be +2s to the prime attack attribute for the class. Again, my argument is that the game is 'balanced' around a +2 score in your primary attack attribute. You will not fall behind the published combat difficulty curve if you never increase that stat beyond +2 and spend those points somewhere else. It was designed that way to give players true choice in the design of their characters. There is nothing wrong to rushing to 20, but the importance of doing so is greatly overstated and not indicative of the design of the game. [/QUOTE]
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