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Race Class Combos, Design, Roleplaying and the fear of the new
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<blockquote data-quote="Nevvur" data-source="post: 7255667" data-attributes="member: 6783882"><p>ASIs do enough to combat race essentialism or whatever we're calling it here. Optimization will always appeal to a large portion of the D&D player base, but failure to optimize on race-class lines isn't as heavily penalized in 5e as previous editions. At least, not enough to warrant house rules for racial bonuses, as far as I'm concerned. </p><p></p><p>The complaint seems to reduce to "optimizers exist," though I understand that wasn't the intent. At a table where it's essential for PCs to have parity with one another in their attack stats, magic items can close the gap until optimized and non-optimized characters reach level 12 and everyone can have a maxed primary stat if that's what they want. </p><p></p><p>In terms of the narrative, specifically how racial bonuses suggest members of a given race prefer a given class, that's entirely in the hands of the DM. There are no wood elf monasteries in my setting, for instance, because culturally speaking, my wood elves don't place a high premium on self-discipline and stillness of mind. A wood elf monk would be a real oddball, but that's standard fare for PCs.</p><p></p><p>edit: I see I've just basically restated [MENTION=6796241]OB1[/MENTION] 's points. This is what happens when you start writing a post and come back to it a couple hours later.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7255667, member: 6783882"] ASIs do enough to combat race essentialism or whatever we're calling it here. Optimization will always appeal to a large portion of the D&D player base, but failure to optimize on race-class lines isn't as heavily penalized in 5e as previous editions. At least, not enough to warrant house rules for racial bonuses, as far as I'm concerned. The complaint seems to reduce to "optimizers exist," though I understand that wasn't the intent. At a table where it's essential for PCs to have parity with one another in their attack stats, magic items can close the gap until optimized and non-optimized characters reach level 12 and everyone can have a maxed primary stat if that's what they want. In terms of the narrative, specifically how racial bonuses suggest members of a given race prefer a given class, that's entirely in the hands of the DM. There are no wood elf monasteries in my setting, for instance, because culturally speaking, my wood elves don't place a high premium on self-discipline and stillness of mind. A wood elf monk would be a real oddball, but that's standard fare for PCs. edit: I see I've just basically restated [MENTION=6796241]OB1[/MENTION] 's points. This is what happens when you start writing a post and come back to it a couple hours later. [/QUOTE]
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Race Class Combos, Design, Roleplaying and the fear of the new
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