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Race Class Combos, Design, Roleplaying and the fear of the new
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<blockquote data-quote="OB1" data-source="post: 7256312" data-attributes="member: 6796241"><p>Okay, the following is with point buy.</p><p></p><p>Mora the Transmuter</p><p>Hill Dwarf Wizard School of Transmutation Lvl 20</p><p></p><p>ST 10, Dex 20, Con 20, Int 14, Wis 11, Cha 10</p><p></p><p>HP - 202</p><p>AC - 15 (18 Mage Armor, 23 MA+Shield)</p><p></p><p>Spell Attack - +8</p><p>Spell DC - 16</p><p></p><p>Saves - ST 0, Dex +5, Con +5 (+11 W/Transmuter Stone), Int +8, Wis +6, Cha +0</p><p></p><p>Spell Mastery - Shield, Misty Step</p><p>Signature Spell - Counterspell, Dispel Magic</p><p>Primary Combat Spells - Magic Missile, Animate Objects, Polymorph, Conjure Elemental, Create Undead, Firebolt</p><p></p><p>Mora is built to last, able to take punishment and keep her spells up. She is nearly impossible to pin down on the battlefield, misty stepping her way into safer areas and able to spam Shield every round if needed, while her Objects, Elementals or Undead do most of the fighting for her, supplemented by a steady barrage of Magic Missiles when needed. If she needs to get her hands dirty, she'll polymorph into an Ancient Brass Dragon and jump into the frey, relying on a +13 Con save and her legendary resistances to keep from losing concentration when she takes damage.</p></blockquote><p></p>
[QUOTE="OB1, post: 7256312, member: 6796241"] Okay, the following is with point buy. Mora the Transmuter Hill Dwarf Wizard School of Transmutation Lvl 20 ST 10, Dex 20, Con 20, Int 14, Wis 11, Cha 10 HP - 202 AC - 15 (18 Mage Armor, 23 MA+Shield) Spell Attack - +8 Spell DC - 16 Saves - ST 0, Dex +5, Con +5 (+11 W/Transmuter Stone), Int +8, Wis +6, Cha +0 Spell Mastery - Shield, Misty Step Signature Spell - Counterspell, Dispel Magic Primary Combat Spells - Magic Missile, Animate Objects, Polymorph, Conjure Elemental, Create Undead, Firebolt Mora is built to last, able to take punishment and keep her spells up. She is nearly impossible to pin down on the battlefield, misty stepping her way into safer areas and able to spam Shield every round if needed, while her Objects, Elementals or Undead do most of the fighting for her, supplemented by a steady barrage of Magic Missiles when needed. If she needs to get her hands dirty, she'll polymorph into an Ancient Brass Dragon and jump into the frey, relying on a +13 Con save and her legendary resistances to keep from losing concentration when she takes damage. [/QUOTE]
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