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Race, Class (Subclass), Background and Specialty
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<blockquote data-quote="Sunseeker" data-source="post: 6069657"><p>When I want my choices to be made for me, or large blocks of my character predetermined based on smaller choices, I can play WoW, where I get 11 races, 11 classes, one body per race, 10 faces, 10 hairstyles, and 3 "specs" to choose from. </p><p></p><p>I have no interest in racial classes either.</p><p></p><p>I have no problem with making a significant-at-the-time-but-insiginificant-in-the-long-haul investment in developing my character.</p><p></p><p>The biggest advantage to building your character and one of the reasons it takes so long is not just that you have to consider your options, but you actually take the time to learn what your options do. It is all to common in games where new options are not chosen and are simply <em>given</em> to the character that they are poorly utilized and result in a steeper learning curve.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6069657"] When I want my choices to be made for me, or large blocks of my character predetermined based on smaller choices, I can play WoW, where I get 11 races, 11 classes, one body per race, 10 faces, 10 hairstyles, and 3 "specs" to choose from. I have no interest in racial classes either. I have no problem with making a significant-at-the-time-but-insiginificant-in-the-long-haul investment in developing my character. The biggest advantage to building your character and one of the reasons it takes so long is not just that you have to consider your options, but you actually take the time to learn what your options do. It is all to common in games where new options are not chosen and are simply [I]given[/I] to the character that they are poorly utilized and result in a steeper learning curve. [/QUOTE]
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Race, Class (Subclass), Background and Specialty
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