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Race, Class (Subclass), Background and Specialty
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<blockquote data-quote="steenan" data-source="post: 6069700" data-attributes="member: 23240"><p>Dungeon World has even smaller area of customization (you only select race, class, alignment and abilities at 1st, then a single "move"/special ability every time you level up) and is very fun.</p><p></p><p>Race, class, background and specialty is definitely enough for me. I need interesting choices and opportunities in play, not in character creation. If I'm able to create a character in 5 minutes and not suffer in play because I didn't "optimize", I see it as a great advantage of the system.</p><p></p><p>In this approach it's also possible to completely get rid of skills and feats as they are, and instead have the various classes and "minor classes" grant bonuses to rolls in appropriate circumstances and directly grant special abilities. They may then be balanced as a whole, instead of balancing each separate part (and people ranting that, for example, some skills are more or less useful than others).</p></blockquote><p></p>
[QUOTE="steenan, post: 6069700, member: 23240"] Dungeon World has even smaller area of customization (you only select race, class, alignment and abilities at 1st, then a single "move"/special ability every time you level up) and is very fun. Race, class, background and specialty is definitely enough for me. I need interesting choices and opportunities in play, not in character creation. If I'm able to create a character in 5 minutes and not suffer in play because I didn't "optimize", I see it as a great advantage of the system. In this approach it's also possible to completely get rid of skills and feats as they are, and instead have the various classes and "minor classes" grant bonuses to rolls in appropriate circumstances and directly grant special abilities. They may then be balanced as a whole, instead of balancing each separate part (and people ranting that, for example, some skills are more or less useful than others). [/QUOTE]
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