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Race, Class (Subclass), Background and Specialty
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<blockquote data-quote="howandwhy99" data-source="post: 6070092" data-attributes="member: 3192"><p>Equipment Bundles, especially for groups who start with higher level PCs, is one thing that could quickly and easily be done to speed up character creation.</p><p></p><p>In OD&D we have a few steps that aren't choices and a few that are. Roll your ability scores and starting gold and keep what you get. Pick a class, race, and alignment. Roll hit points. And finally purchase equipment, which really is what takes all the time.</p><p></p><p>Lastly you can create backgrounds and distinguishing characteristics which are sewn into the campaign world. And if you are starting a brand new campaign everyone should probably create PCs together and come up with exactly what kind of campaign they want to play in. That can take a whole session though, but is IMO even more fun than writing up a background on your own.</p><p></p><p>As it stands D&Dn is pretty streamlined for chargen, but it's these 14th level ones I'm creating for the next playtest which are taking me so long to create. Choosing all the spells & maneuvers adds up too.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6070092, member: 3192"] Equipment Bundles, especially for groups who start with higher level PCs, is one thing that could quickly and easily be done to speed up character creation. In OD&D we have a few steps that aren't choices and a few that are. Roll your ability scores and starting gold and keep what you get. Pick a class, race, and alignment. Roll hit points. And finally purchase equipment, which really is what takes all the time. Lastly you can create backgrounds and distinguishing characteristics which are sewn into the campaign world. And if you are starting a brand new campaign everyone should probably create PCs together and come up with exactly what kind of campaign they want to play in. That can take a whole session though, but is IMO even more fun than writing up a background on your own. As it stands D&Dn is pretty streamlined for chargen, but it's these 14th level ones I'm creating for the next playtest which are taking me so long to create. Choosing all the spells & maneuvers adds up too. [/QUOTE]
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