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Race Classes:Elf, Dwarf, Halfling, Gnome
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<blockquote data-quote="steeldragons" data-source="post: 6750352" data-attributes="member: 92511"><p>Well, in my experience, I could easily see 20 rounds of combat within a day...But, I do know that 5e assumes a much lower rate. But then, if we are assuming 2-3 encounters per short rest and each combat to last 2-3 rounds...I think the game assumes 2 short rests per day/before a long rest, which would actually get 6-9 encounters with an average possible range of 12-27 potential rounds of combat. So...20 fits in there kind of handily.</p><p></p><p>Personally, I'm prone to having 1 short rest per long rest, which would be 4-6 encounters with/or a potential 8-18 rounds of combat. In which case, if you get to a point of having 20 uses of a feature, it is effectively "at will" for you in combat.</p><p></p><p>Other than spells, I think you're correct. There are not features usable based on class level. Unless you want to count things like Channel Divinity (the number of uses change as the character levels, but it's not an "each level" thing), Sorcery and Ki Points (which, technically are not a "feature use" but accumulating resource), Sneak attack damage (again not a feature "use", but leveling increase)...so there's those.</p><p></p><p>Also, I tend to count/consider all of the stuff that are "1 + X ability modifier" as increasing through level, since, as the character levels, theoretically, their main ability score in going to increase...thus increasing their modifier...thus increasing the feature's uses [per short/long rest].</p><p></p><p>Which feature(s) are you referring to, if I may ask? I might have a justification (almost certainly have a rationale) in mind for why I did it that way.</p><p></p><p>Glad you like the documents. I have others I'm chippin' away at.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6750352, member: 92511"] Well, in my experience, I could easily see 20 rounds of combat within a day...But, I do know that 5e assumes a much lower rate. But then, if we are assuming 2-3 encounters per short rest and each combat to last 2-3 rounds...I think the game assumes 2 short rests per day/before a long rest, which would actually get 6-9 encounters with an average possible range of 12-27 potential rounds of combat. So...20 fits in there kind of handily. Personally, I'm prone to having 1 short rest per long rest, which would be 4-6 encounters with/or a potential 8-18 rounds of combat. In which case, if you get to a point of having 20 uses of a feature, it is effectively "at will" for you in combat. Other than spells, I think you're correct. There are not features usable based on class level. Unless you want to count things like Channel Divinity (the number of uses change as the character levels, but it's not an "each level" thing), Sorcery and Ki Points (which, technically are not a "feature use" but accumulating resource), Sneak attack damage (again not a feature "use", but leveling increase)...so there's those. Also, I tend to count/consider all of the stuff that are "1 + X ability modifier" as increasing through level, since, as the character levels, theoretically, their main ability score in going to increase...thus increasing their modifier...thus increasing the feature's uses [per short/long rest]. Which feature(s) are you referring to, if I may ask? I might have a justification (almost certainly have a rationale) in mind for why I did it that way. Glad you like the documents. I have others I'm chippin' away at. [/QUOTE]
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