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Race Classes:Elf, Dwarf, Halfling, Gnome
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<blockquote data-quote="steeldragons" data-source="post: 6750983" data-attributes="member: 92511"><p>I guess, I'm kind of of the mind that, if you can survive to higher levels, then, yes, you deserve to have your features "at will" [by proxy]. You've grown in power and experience through play and now have the skill and stamina to pull off X whenever you need to.</p><p></p><p>But at 1st through [I'd go up to around] 8th-10th, where in my experiences practically all play actually happens? You shouldn't be able to "just do it whenever you want." That's a perk/privilege of making it to higher levels, something to work towards, to aspire to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ...which I thoroughly enjoy and think is a big [and needs to be brought back to a bigger] part of the D&D gaming experience.</p><p></p><p>Obviously, there are things that a class/subclass needs to be able to do, defining things, out the gate or at will. But a good amount of features [I feel, and 5e's "features gained over the course of leveling" supports], as spellcasters get to increase/accrue power over time, need to be able to do that as well even if they aren't spellcasting/magic related.</p><p></p><p>So pretty much everything I design is with that in mind. </p><p></p><p>Obviously, everyone's mmv.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6750983, member: 92511"] I guess, I'm kind of of the mind that, if you can survive to higher levels, then, yes, you deserve to have your features "at will" [by proxy]. You've grown in power and experience through play and now have the skill and stamina to pull off X whenever you need to. But at 1st through [I'd go up to around] 8th-10th, where in my experiences practically all play actually happens? You shouldn't be able to "just do it whenever you want." That's a perk/privilege of making it to higher levels, something to work towards, to aspire to :) ...which I thoroughly enjoy and think is a big [and needs to be brought back to a bigger] part of the D&D gaming experience. Obviously, there are things that a class/subclass needs to be able to do, defining things, out the gate or at will. But a good amount of features [I feel, and 5e's "features gained over the course of leveling" supports], as spellcasters get to increase/accrue power over time, need to be able to do that as well even if they aren't spellcasting/magic related. So pretty much everything I design is with that in mind. Obviously, everyone's mmv. [/QUOTE]
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