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Race Classes:Elf, Dwarf, Halfling, Gnome
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<blockquote data-quote="steeldragons" data-source="post: 6751472" data-attributes="member: 92511"><p>Well, I would probably recommend just jotting down your # and then making slashes as you use them...Save you all of that annoying slashing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> In pencil of course, to erase for the next session.</p><p></p><p></p><p></p><p>I'll grant, other than sorcerer spells known progression (or is it sorcery points?) gaining one-by-one each level, I don't see anything to consider a "precedent" here. But...ya know...it's homebrew rules. It doesn't have to do what the rest of the system is doing...as long as it's not going to "break" anything.</p><p></p><p></p><p></p><p>Probably because there isn't one that I know of. May I ask, why do you think everything needs a "precedent" to justify a houserule?</p><p></p><p></p><p></p><p>Well, I think of it like this...There is natural skill and there is learned/trained/practiced/improved ability. These are "race-classes" after all. The "genetics", if you will, need to be taken into account in the base class. For gnomes and halflings, that most definitely includes small size.</p><p></p><p>So they, naturally, gain advantage on stealth/hide checks. Any halfling, any gnome, from anywhere, because they're small and easily overlooked (not to mention the typical story fluff of being difficult to find/hidden communities, etc...) is more likely to successfully hide/stealth than other races. That's advantage.</p><p></p><p>Now, something like the burglar or any halfling or gnome that takes proficiency in the Stealth skill, as per normal rules, then gets to add proficiency bonus to that roll. That means, yes, they will be successful even MORE often than your halfling-/gnome-about-town (and almost certainly on the second roll from advantage). That...just makes sense to me.</p><p></p><p>As a general parameter for coming up with these kinds of things [again, and always, all of this is "for/to me"]:</p><p>Rules/crunch sense + Story/fluff sense = "Yep! That's goes in." </p><p></p><p></p><p></p><p>That seems...well, completely arbitrary. What is "inelegant" about it? How can rule even be "inelegant"?</p><p></p><p>But, in comparison to Expertise, expertise just grants you double proficiency bonus. You are better at, literally "have expertise," with skills of choice. It is my view/opinion that halflings and gnomes are naturally better at stealth/hiding. That's not just "extra trained," i.e. doubly proficient. </p><p></p><p>Does that make sense/am I getting my thought process across?</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6751472, member: 92511"] Well, I would probably recommend just jotting down your # and then making slashes as you use them...Save you all of that annoying slashing. ;) In pencil of course, to erase for the next session. I'll grant, other than sorcerer spells known progression (or is it sorcery points?) gaining one-by-one each level, I don't see anything to consider a "precedent" here. But...ya know...it's homebrew rules. It doesn't have to do what the rest of the system is doing...as long as it's not going to "break" anything. Probably because there isn't one that I know of. May I ask, why do you think everything needs a "precedent" to justify a houserule? Well, I think of it like this...There is natural skill and there is learned/trained/practiced/improved ability. These are "race-classes" after all. The "genetics", if you will, need to be taken into account in the base class. For gnomes and halflings, that most definitely includes small size. So they, naturally, gain advantage on stealth/hide checks. Any halfling, any gnome, from anywhere, because they're small and easily overlooked (not to mention the typical story fluff of being difficult to find/hidden communities, etc...) is more likely to successfully hide/stealth than other races. That's advantage. Now, something like the burglar or any halfling or gnome that takes proficiency in the Stealth skill, as per normal rules, then gets to add proficiency bonus to that roll. That means, yes, they will be successful even MORE often than your halfling-/gnome-about-town (and almost certainly on the second roll from advantage). That...just makes sense to me. As a general parameter for coming up with these kinds of things [again, and always, all of this is "for/to me"]: Rules/crunch sense + Story/fluff sense = "Yep! That's goes in." That seems...well, completely arbitrary. What is "inelegant" about it? How can rule even be "inelegant"? But, in comparison to Expertise, expertise just grants you double proficiency bonus. You are better at, literally "have expertise," with skills of choice. It is my view/opinion that halflings and gnomes are naturally better at stealth/hiding. That's not just "extra trained," i.e. doubly proficient. Does that make sense/am I getting my thought process across? [/QUOTE]
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