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*Dungeons & Dragons
Race Classes:Elf, Dwarf, Halfling, Gnome
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<blockquote data-quote="GreenTengu" data-source="post: 6751629" data-attributes="member: 6777454"><p>I think having Dwarfs and Gnomes classes have abilities specifically towards attacking goblins, orcs, ogres and giants and always those things and only those things is handicapping and straight-jacketing the way you can even use them.</p><p></p><p>Why should Dwarfs be necessarily racially advantaged towards fighting those particular peoples? What if there are no orcs or giants in the game world? What if Dwarfs never encounter Goblins at all in the campaign world because Goblins live out in the Forest, instead they have to deal with those Drow and Illithids all the time.</p><p></p><p>In fact, maybe the game world or just the region of the game world is such that basically all living creatures are more or less united and instead it is the undead and demons that plague everyone.</p><p></p><p>There is nothing about the physiology of the races that would have them do increased damage or more accurate attacks against those particular creatures. Even if, in the case of Ogres and Giants, it was about their size being an advantage-- then it would be useful against all Large and Giant sized creatures, not just Ogres and Giants.</p><p></p><p>Even if you want to argue that it is (bad and crappily reasoned) tradition, it would be an easy enough fix to simply open it up to be more similar to a Ranger's Favored Enemy where one has a list of reasonably equivalent options to choose what makes sense for the particular clan that individual Dwarf or Gnome arises from.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6751629, member: 6777454"] I think having Dwarfs and Gnomes classes have abilities specifically towards attacking goblins, orcs, ogres and giants and always those things and only those things is handicapping and straight-jacketing the way you can even use them. Why should Dwarfs be necessarily racially advantaged towards fighting those particular peoples? What if there are no orcs or giants in the game world? What if Dwarfs never encounter Goblins at all in the campaign world because Goblins live out in the Forest, instead they have to deal with those Drow and Illithids all the time. In fact, maybe the game world or just the region of the game world is such that basically all living creatures are more or less united and instead it is the undead and demons that plague everyone. There is nothing about the physiology of the races that would have them do increased damage or more accurate attacks against those particular creatures. Even if, in the case of Ogres and Giants, it was about their size being an advantage-- then it would be useful against all Large and Giant sized creatures, not just Ogres and Giants. Even if you want to argue that it is (bad and crappily reasoned) tradition, it would be an easy enough fix to simply open it up to be more similar to a Ranger's Favored Enemy where one has a list of reasonably equivalent options to choose what makes sense for the particular clan that individual Dwarf or Gnome arises from. [/QUOTE]
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Race Classes:Elf, Dwarf, Halfling, Gnome
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